ronin experiment 6 - event based animation
ronin switched from an amiation loop to a event based animation system which allow cool stuff like initalizing code for the animation or reference objects that get preserved between frames. And it also makes it a lot easier to interact between the animation callback function and other event sources like osc events or mouseclicks
ronin experiment 6 - animated tree
I used the brand new and really awesome affine transformation features to create an anmation in Ronin
Ronin experiment 5 - osc
I added an OSC message receiver to Ronin - now you can send OSC messages from other apps like SonicPi or orca to a running Ronin animation
Ronin experiment 4 - wiggly
ronin experiment no 4: a wiggly line created using a recursive lisp function only updating every n milliseconds to slow down the animation
Ronin experiment 3 - breath
I created a new animation with Ronin using a map as a loop replacement to create nested breathing circles
ronin experiment 2 - nested maps and colors
for this Ronin experiment I experimented with nested "map" commands and random fill colors
grease pencil experiment 6 - grid
for this animation I created a 3D grid of lines of grease pencil strokes with a python script
you can download the blend file here
ronin experiment 1
I discovered the livecoding environment ronin a lisp based environment thats described as a mix of vim and photoshop by it's creators.
Its in a pretty early stage of development and there isn't much documentation yet other than a few examples, but I have played with it for a few hours and I'm pretty impressed by what came out already.
grease pencil experiment 4 - filled shapes
For this animation i created two shapes with different materials, that have stroke and fill colors activated
you can download the blend file here
floating rectangles in processing
I created some floating rectangles in processing, that change their position and size and morph between the current and the new state
click here to start the sketch or download the sourcecode.
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