grease pencil experiment 4 - depth of field
While experimenting with grease pencil animation scripted in python, i recognized that the grease pencil shapes also affect the depth map - so they can be used to change the DoF using the defocus node in the compositor. I was really pleasantly surprised - this opens a whole lot of new possibilities :-)
you can download the blend file here
grease pencil experiment 3 - animated circles
for this animation I animated the drawing of the circular grease pencil strokes themselves
you can download the blend file here
grease pencil experiment 2 - freestyle
for this animation i used a python scripted grease pencil animation similar to that in my blogpost from yesterday and added a proper blender 3D Object. I rendered the animation with eevee and freestyle
you can download the blend file here
scripted grease pencil animation experiment 1
i recently read an article by Alex Martinelli about scripting the grease pencil objects in blender 2.8 (available here) and had to try this myself. I haven't used the grease pencil system in blender much so far, but now that I can use it to script in 3D I will definitly do more experiments with it.
you can download the blend file here
the source code is heavily based on the examples of Alex, only the two nested loops are my code
read more ...corral structures from particle collisions
I wrote a processing sketch that creates 2D corral like structures, by throwing a group of particles at a center location and making them stick whenever they hit another already sticked particle
the sketch starts by initializing a sticky particle at the seed location and then placing all other particles at random locations with their direction vector pointing to the seed particle
then each particle moves in the direction of the center and if it hits an already sticky particle it gets sticky as well. When two nonsticky particles collide, they get shifted around a to a random position to prevent them creating endless loops.
read more ...generative sine displacement texture in blender
the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes
you can download the blend file here
generative sine displacement texture in blender
I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor
you can download the blend file here
raindrops processing sketch
a short processing sketch drawing raindrops on a surface maybe I turn this into an animated texture for a blender render
click here to start the sketch or download the sourcecode.
read more ...wave texture displacement on a curve
for this animation I used two wave texture objects with different scales as the displacement texture
you can download the blend file here