grease pencil experiment 4 - depth of field

Nikolaus Gradwohl2019-07-13T10:01:15+00:00

While experimenting with grease pencil animation scripted in python, i recognized that the grease pencil shapes also affect the depth map - so they can be used to change the DoF using the defocus node in the compositor. I was really pleasantly surprised - this opens a whole lot of new possibilities :-)

you can download the blend file here

depth of field on grease pencil

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grease pencil experiment 3 - animated circles

Nikolaus Gradwohl2019-07-12T05:19:59+00:00

for this animation I animated the drawing of the circular grease pencil strokes themselves

you can download the blend file here

animated circles

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grease pencil experiment 2 - freestyle

Nikolaus Gradwohl2019-07-11T05:16:41+00:00

for this animation i used a python scripted grease pencil animation similar to that in my blogpost from yesterday and added a proper blender 3D Object. I rendered the animation with eevee and freestyle

you can download the blend file here

grease pencil and freestyle

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scripted grease pencil animation experiment 1

Nikolaus Gradwohl2019-07-10T05:09:18+00:00

i recently read an article by Alex Martinelli about scripting the grease pencil objects in blender 2.8 (available here) and had to try this myself. I haven't used the grease pencil system in blender much so far, but now that I can use it to script in 3D I will definitly do more experiments with it.

you can download the blend file here

grease pencil experiment 1

the source code is heavily based on the examples of Alex, only the two nested loops are my code

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corral structures from particle collisions

Nikolaus Gradwohl2019-07-09T06:53:47+00:00

I wrote a processing sketch that creates 2D corral like structures, by throwing a group of particles at a center location and making them stick whenever they hit another already sticked particle

corral

the sketch starts by initializing a sticky particle at the seed location and then placing all other particles at random locations with their direction vector pointing to the seed particle

then each particle moves in the direction of the center and if it hits an already sticky particle it gets sticky as well. When two nonsticky particles collide, they get shifted around a to a random position to prevent them creating endless loops.

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generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-08T04:18:42+00:00

the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes

you can download the blend file here

generative texture

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generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-07T04:21:38+00:00

I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor

you can download the blend file here

sine node displacement

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raindrops processing sketch

Nikolaus Gradwohl2019-07-06T02:21:54+00:00

a short processing sketch drawing raindrops on a surface maybe I turn this into an animated texture for a blender render

click here to start the sketch or download the sourcecode.

symetrie

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strawberry blossom

Nikolaus Gradwohl2019-07-05T06:04:41+00:00

Since my Strawberry plant started blossoming recently, I played with my macro lenses

strawberry

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wave texture displacement on a curve

Nikolaus Gradwohl2019-07-04T02:42:05+00:00

for this animation I used two wave texture objects with different scales as the displacement texture

you can download the blend file here

wave texture

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