Ronin experiment 15 - particles
I have worked with particle systems a lot in processing, openframeworks and blender, so I had to experiment with one in ronin, exploring how particle states can be calculated in ronins lisp dialect.
Ronin experiment 14 - neon ellipses
For this animation I used the new ellipse command in ronin and created some retro style neon vector line art
The neon line was created by drawing the shape twice first with a higher line width and a low opacity then again with a linewidth of 1 and full opacity to add the glow around the line
Ronin experiment 13 - color flower
I added two commands to the ronin library for creating colors (rgba ..) and (hsla ..), now it is a lot easier to animate colors or choose them programmatically
Ronin experiment 11 - traces of a restless ghost
I worte a ronin script that traces the paths of a restless ghost trying to figure a way out of the screen
Ronin experiment 10 - morphing colors
I created some rotating flower shapes to create layers of colors that slowly mix into a colorfull circle similar to batik t-shirts from the 60's
ronin experiment 8 - pixel transformation vortex
for this ronin experiment I combined the pixel transformation functions with the animation event handler to scale and rotate the previous frame. this creates a rotating vortex and everything drawn on the screen is sliding into the void slowly
ronin experiment 6 - event based animation
ronin switched from an amiation loop to a event based animation system which allow cool stuff like initalizing code for the animation or reference objects that get preserved between frames. And it also makes it a lot easier to interact between the animation callback function and other event sources like osc events or mouseclicks