Ronin experiment 15 - particles

Nikolaus Gradwohl2019-07-31T04:47:32+00:00

I have worked with particle systems a lot in processing, openframeworks and blender, so I had to experiment with one in ronin, exploring how particle states can be calculated in ronins lisp dialect.

particle system

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Ronin experiment 14 - neon ellipses

Nikolaus Gradwohl2019-07-30T07:38:46+00:00

For this animation I used the new ellipse command in ronin and created some retro style neon vector line art

The neon line was created by drawing the shape twice first with a higher line width and a low opacity then again with a linewidth of 1 and full opacity to add the glow around the line

neon ellipses

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Ronin experiment 13 - color flower

Nikolaus Gradwohl2019-07-29T08:53:21+00:00

I added two commands to the ronin library for creating colors (rgba ..) and (hsla ..), now it is a lot easier to animate colors or choose them programmatically

color flower

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Ronin experiment 12 - traces of a restless ghost

Nikolaus Gradwohl2019-07-28T03:28:33+00:00

I created a fractal using a recursive function and animated the rotation angles

animated recursion

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Ronin experiment 11 - traces of a restless ghost

Nikolaus Gradwohl2019-07-27T06:30:56+00:00

I worte a ronin script that traces the paths of a restless ghost trying to figure a way out of the screen

ghost traces

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Ronin experiment 10 - morphing colors

Nikolaus Gradwohl2019-07-26T05:40:26+00:00

I created some rotating flower shapes to create layers of colors that slowly mix into a colorfull circle similar to batik t-shirts from the 60's

morphing colors

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ronin experiment 9 - ghost trees

Nikolaus Gradwohl2019-07-25T06:47:13+00:00

I created some translucent recursive trees that fade away to the right using ronin

ghost trees

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ronin experiment 8 - pixel transformation vortex

Nikolaus Gradwohl2019-07-24T05:37:35+00:00

for this ronin experiment I combined the pixel transformation functions with the animation event handler to scale and rotate the previous frame. this creates a rotating vortex and everything drawn on the screen is sliding into the void slowly

pixel transformation vortex

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ronin experiment 6 - event based animation

Nikolaus Gradwohl2019-07-23T04:44:49+00:00

ronin switched from an amiation loop to a event based animation system which allow cool stuff like initalizing code for the animation or reference objects that get preserved between frames. And it also makes it a lot easier to interact between the animation callback function and other event sources like osc events or mouseclicks

random circles

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ronin experiment 6 - animated tree

Nikolaus Gradwohl2019-07-22T05:31:53+00:00

I used the brand new and really awesome affine transformation features to create an anmation in Ronin

animated tree

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