displacemnt textuyre on a curve
I added a animated voronoi displacement texture to a curve for this animation
you can download the blend file here
curve wave modifier
For this animation I added a wave-modifier to a closed curve instead of a thorus.
you can download the blend file here
torus wave modifier
For this animation I added a wave modifier to a torus
you can download the blend file here
SpeakJet Test Track
I created a short track featuring the first few speech samples I create with a SpeakJet TTS Chip
read more ...Phase Shift
I made a video for my track "Phase Shift" in processing.
The song is two lines playing the same melody, but with different loop lengths - shifting in and out of phase
The animation was generated from a wild combination of trigonometric and noise functions generating 7200 curve vertices that are slowly changing over time
read more ...new Track - Phase Shift
two lines playing the same melody, but with different loop lengths - shifting in and out of phase
read more ...blender freestyle sketchy line howto
I was asked for a short description on how I achieved the sketchy look of the freestyle lines in my post from yesterday
so here it is:
I activated freestyle line renderings in the Render settings
in the View Layer section I set the LineStyle Strokes from Plain to Sketchy
and added a Spatial Noise Modifier in the Geometry Part of the LineStyle-Section
to make it less aggressive I reduced the Amplitude to 1
this turned the lines from this:
into this:
blender eevee with sketchy freestyle lines
For this animation I used a freestyle lineset with a noise modifier to emulate a hand-drawn look
I like how it turned out, but I think I will have to make it less subtle the next time, especially when the finale video is running with 600px width like here :-/
you can download the blend file here
tree animation with blender eevee and freestyle
For this animation i played with the sapling addon and the eevee render in freestylemode using blender 2.80 beta
I created a tree and a separate foliage object and assigned it a material with an emmission shader to make sure it is evenly lit and creates a uniform color in the final render. Then I animated the camera location and the focal point to create the slider movement and the follow focus event and added a defocus blur in the compositor.
you can download the blend file here
I really like the cinematic feel of this small animation - if I find the time (hahaha) I work on this a little more and turn it into a music video
read more ...new Track - Random Broken Piano
this track started with a short piano loop that was timestretched and mangled in various ways to create a string like pad
read more ...