blender particle experiments - boom

Nikolaus Gradwohl2012-02-17T06:01:54+00:00

In this part of my blender particle experiments I used the particle system to blow something up. I added a text and converted it to a mesh and added an Explode modifer. This does exactly what it sounds like - it blows up meshes

you can download the blend file here

blowing up some text

blender particle experiments - growing plants part2

Nikolaus Gradwohl2012-02-16T05:55:14+00:00

This is part 7 of my blender particle experiments. This time I used 2 particle systems with the same settings but different render modes to make some streaks grow and then add some red spheres at the end of it

you can download the blend file here

growing plants part2

blender particle experiments - gray goo

Nikolaus Gradwohl2012-02-15T08:13:49+00:00

This blender particle experiment uses keyed particles to make some metaballs come together and form some letters. This technique actually requires two particle systems. One for the meta-balls and one invisible target system on the letters.

you can download the blend file here

gray goo particles

blender particle experiments - make a vampire sparkle

Nikolaus Gradwohl2012-02-14T05:45:34+00:00

In this blender particle experiment I took a awsome looking vampire - which was modelled and textured exclusively with blender - and made it sparkle (I was told that every good looking vampire has to sparkle these days)

I used a particle system with the no physics option to keep the particles from moving and set the livetime to a very short value. I also made some polygons and added them to a group.

The polygons have a emitting material and have been moved to another layer. This way the particles don't show up in the first layer but I can use renderlayers to make to seperate images - one for the vampire and another one for the sparkles.

Finnaly I used the compositor to add the glare and mixed the two images together

you can download the blend file here and download the texture here

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Blender particle experiments - a plasma ball

Nikolaus Gradwohl2012-02-12T15:45:37+00:00

This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.

The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor

you can download the blend file here

blender fluid particles

Blender particle experiments - lemonade with bubbles

Nikolaus Gradwohl2012-02-11T18:13:05+00:00

This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.

To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated

you can download the blend file here

blender fluid particles

Blender particle experiments - fluid particles

Nikolaus Gradwohl2012-02-10T05:45:39+00:00

Blender has a very nice particle system which I used a lot recently. But I only scratched the surface of the possibillities the blender particle system offers. So I desided to make a series of short videos to explore the blender particle features.

In my first short video I changed the particle type to 'fluid'. This is not to be confused with the fluid simulation but generates particles that behave like a hight viscouse liquid. I used simple spheres to render the particles here

you can download the blend file here

blender fluid particles

Animating Array Modifiers

Nikolaus Gradwohl2012-02-09T05:39:53+00:00

This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes

you can download the blend file here

a ghost made in blender

Face Distortion

Nikolaus Gradwohl2012-02-08T05:26:51+00:00

For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far

you can download the blend file here

a ghost made in blender


Nikolaus Gradwohl2012-02-06T05:28:40+00:00

A chili made from 4 bezier-curves and and one bezier-circle.

you can download the blend file here or you can download a hires version here