Ghost in 3D
I used my drawing from yesterday to model a ghost in blender. I used a transparent hollow object as an obstacle for the smoke simulator - which was kind of tricky because you have to make sure the smoke-emitter is significant smaller than the obstacle or else the smoke particles get stuck in the obstacle
you can download the blend file here
Grow
I made another animation that uses the blender dynamic paint system. This time I used several dynamic paint canvases on the same plane to trigger a displacement, and mask a texture that changes the normals of my material.
The sounds are generated using puredata.
you can download the blend file here or download the puredata file here
virus
I rendered a virus in blender. I tried to recreate the look of a microscopic image by placing the light behind the object and making it translucent. I also added a very small depth of field.
you can download the blend file here
or a hires version of the image here
mask in blender
I modelled a mask in blender today
You can download the blender file here
I also added a hi-res render here
Wobbly Sphere
I just played with animating a displacement modifiers in blender today This is also the first blender animation I made that has sound. The sounds have been generated with pure-data and then synced to the video using ardour
you can download the blend file here
night scene with trees
I made a blender render of a night scene with some tree siluettes and a little hut with lit window.
you can download the blender file or you can download a hires version of the image
stones
I rendered some stones im blender for my Desktop background image you can download the blender file
or if you don't want it to render yourself you can also download a hires version of the image
lens-distortion and boids in blender
I have written many boid simulations, but I haven't used the blender particle system for it - until now. I wanted to test the lens-distortion node from the compositor and needed a test-scene so I set up a particle system with boid simulation and a little turbulence field
you can download the blend file here
four seasons
I played a bit with the Sapling plugin for blender (which can be activated under "UserPreferences->Addons->Add Curve"). This plugin alows you to generate really nice trees in blender by defining how many branches/leafes/which angles/etc your tree should have.
I used it to generate a tree and generated a four seasons gallery by changing the leaf textures and the colors of the scene. For the autumn picture I generated a particle system which adds a particle for every leaf and makes them fall down.
I have 4 blender files to download this time spring, summer, autumn and winter
I also uploaded the leaf-textures for the spring leaf, the summer leaf and the autumn leaf