dancing curve
For this animation I used a volumentric material to simulate dust in the light cone of a spotlight
you can download the blend file here
volume explode
for this animation I used the cell fracture addon to break a sphere and made the shards block the light paths of a point light inside a volume scatter shader
you can download the blend file here
volume world experiment
For this animation I used a voumetric material on the world node
you can download the blend file here
particle lights
for this animation I used small cubes with an emission shader as particles
you can download the blend file here
ico sphere vertex traces
for this animation I used the btrace-addon to trace the vertices of a randomly moved and scaled ico-sphere
you can download the blend file here
dynamic paint displace
For this animation I used an ico-sphere as a dynamic paint canvas in displace mode to move some cube particles
you can download the blend file here
vertex emission
for this animation I used the vertices of a icosphere as emission points for a particle system
you can download the blend file here
point-density node experiment
For this animation I used the gooseberry-branch of blender 2.75. I made a volumetric material using the point-density texture node to create a cloud and added some red point lamps to a second particle sytem from the same emitter.
you can download the blend file here
If you want to run this blend file make sure you use the gooseberry branch of blender 2.75 - the point-density texture node isn't available in the stable branch yet
nogravity molecular fluid
for this animation I used the molecular-addon by pyroevil on a fluid particle system without gravity
you can download the blend file here