cycles material animation test 2
This short animation is my second cycles material-animation test. This time I animated the IOR parameter of a glass material to make the letters go from nearly invisible to solid glass and then the mix parameter to turn it to a diffuse surface or metal
would make a nice effect for a film title
you can download the blend file here
cycles material animation test
In this short video I experimented with animating the parameters of a node based material. In the first half I animated the color of a velvet node, and then the mixing value to blend between a the velvet material and a glass material
you can download the blend file here
old stairs
The tower and the stairs are generated using array modifiers and cubes. I used the ivy-curve add-on to generate the ivy-vines.
I really like the stair and the lights, the stone material holds room for improvement.
download the blend file here or a hi-res version of the image here
hearts
I made two hearts in blender. I rendered them with cycles.
you can download the blender file here or you can download a hi-res version of the image here
blender particle experiments - frozen particles
for this part of my blender particle experiments I made a still image of particles frozen in an cube of ice. The image has been rendered with cycles - I really like the glass and metal materials.
you can download the blend file here
or you can download a hi-res version here
blender particle experiments - siny cubes
This time I didn't render an animation but only a image. The cubes have been generated by a no-pyhsics particle system, that uses a group of 4 cubes with rounded corners. The image has been rendered with cycles.
you can download the blend file here
Blender particle experiments - a plasma ball
This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.
The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor
you can download the blend file here