headbanging hairball
I've created a headbanging hairball using blender and the cycles hair strand node
you can download the blend file here
a small world
I created a very small low poly world, maybe I turn them into a isometric tile for a game but I'm not sure yet
you can download the blend file here
animated anisotropic sphere
This is my first experiment with an animated material that uses the cycles anisotropic shader.
you can download the blend file here
particle grid glitter
For this animation I turned a curve into a mesh and subdivided it several times. Then I placed particles of different sizes at the vertices and used a field to dissolve it
you can download the blend file here
growing particles
I have made another experiment with the bTrace addon and the cycles subsurface scattering shader node
you can download the blend file here
little planet
To create this little toy planet I only used an icosphere and a cycles material with a displacement texture, several math nodes and a color ramp for coloring the mountains
you can download the blend file here
glowing particles
For this animation I used two particle systems, a hair particle system using a blender hair material node and a second one using a icosphere with an emission material
you can download the blend file here
cycles material deform
I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69
you can download the blend file here
break
For this animation I played with the cell fracture add-on and some meta-balls
you can download the blend file here
cycles displacement
I played a bit with the displacement output of cycles materials and the new experimental "true" displacement feature in the mesh settings
you can download the blend file here