blender curve experiments - extrude and bevel
for this part of my blender curve experiments I animated the extrude and bevel parameter in combination with a solidify modifier
this is my day 19 project for 30daysofcreativity
you can download the blend file here
cycles uvmaterial
I used the uv-coordinates of a icosphere as a texture in a cycles material and animated various mesh-modifier this is my day 16 project for 30daysofcreativity
you can download the blend file here
checker multiplication texture
This texture was generated by multiplying 4 checker textures and animating the scale values
you can download the blend file here
cycles ink material
after reading this article from the Blender NPR blog (which stands for Non Photorealistic Rendering)
I wanted to create a similar material using cycles. For the meta balls I used a Fresnell Input and a coloramp to get the outlines of the figure, for the plane I used the wire-frame material from this post
you can download the blend file here
wireframe material in cycles
I made an animation with two wireframe icospheres and a wireframe material rendered with cycles
you can download the blend file here
Blender Monster Tutorial - material animation
I made a video tutorial showing how to animate a material in cycles. The tutorial is presented by my one-tooth-monster.
This is my first videotutorial for blender - so critics/suggestions/hints/.. are welcome.
animated cycles material - part 3
This is another animated cycles material. I used a voronoi-texture that uses the generated texture-coordinates as its input.
To animate the cells I add a rgb value to the vector of the texture-coordinate output.
This works since the rgb values are vector values themselve and by animating the color you can shift the texture coordinates around.
you can download the blend file here
blender curve experiment - curly hair with cycles
First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.
I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure
The need to have a bevel value and bevel has to be set to full for this to work.
Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.
you can download the blend file here
blender curve experiements - glass helix
For this part of my blender curve experiments I played a bit with a curve modifier and a bezier-curve forming a helix.
you can download the blend file here