keyed particles

Nikolaus Gradwohl2013-03-23T12:04:26+00:00

I created a small figure using the skin modifier and used it as a target for a keyed particle system. The glowing effect was created using a glare filter in the compositor.

you can download the blend file here

keyed particles

no gravity fluid simulation

Nikolaus Gradwohl2013-03-22T06:50:32+00:00

This is a sphere of a transparent fluid in a low gravity setting, simulated using the blender fluid simulation

you can download the blend file here

no gravity fluid

defocus spheres

Nikolaus Gradwohl2013-03-17T08:23:41+00:00

a field of spheres with some point light and a depth of field test

you can download the blend file here

defocus

freeze

Nikolaus Gradwohl2013-03-13T06:36:55+00:00

I made a new short animation. The freezing effect was created using a cycles material animation. The breaking part was created using the cell fracture addon and the bullet physics engine in blender 2.66

you can download the blend file here

freeze

slime

Nikolaus Gradwohl2013-03-10T07:42:12+00:00

I used a mball as a particle object and created a translucent cycles material to look it more slimiee

you can download the blend file here

slime

cycles hair anemone

Nikolaus Gradwohl2013-02-26T10:20:22+00:00

I created an animation of an anemone using the blender cycles hair info node

you can download the blend file here

anemone

rolling hairy spheres

Nikolaus Gradwohl2013-02-24T10:55:46+00:00

I made a blender animation featuring bullet physics and cycles hair rendering. In one video!

you can download the blend file here

rolling hairy spheres

glowing ring

Nikolaus Gradwohl2013-02-10T17:48:58+00:00

I made an animation of a glowing ring in blender

you can download the blend file here

glowing ring

light and shadow

Nikolaus Gradwohl2012-11-12T06:36:54+00:00

This is a short blender animation that plays with light and shadow of letters

you can download the blend file here

light

icosphere deformations

Nikolaus Gradwohl2012-11-07T06:30:01+00:00

For this animation I used a displacement modifier to displace the faces of an icosphere. Its rendered using cycles and it took ages to render because I still cant use cycles on my GPU without crashing my computer :-/

you can download the blend file here