smooth fluid
For this animation I used a fluid simulation without gravity and a spherical obstacle. Then I used a smooth modifier to get rid of all the wired artifacts of the fluid sim
you can download the blend file here
metaball fluid
For this animation I used a paticleset using fluid particles and metaballs as particle objects
you can download the blend file here
broken metaballs
For this animation I used the cell fracture addon on a mesh created from a bunch of metaballs.
To add a bit more drama, I created a soundtrack based on the "inception braam" sample I made using my volca bass
you can download the blend file here
many boxes
For this animation I played with an array modifier and a displacement modifier
you can download the blend file here
zen garden
For this animation I played with the displacement output of the material node in cycles
you can download the blend file here
fiber grow
for this animation I played with the fiber-mesh addon. The leafs are generated using a particle system.
you can download the blend file here
blender 2.71 cycles fire test
this is a first test of the fire capabilities in the new blender 2.71 testbuild.
you can download the blend file here
here are the material nodes I used for the flames and the smoke.
light bounce
for this animation I used the rigid body physics simulation of blender. The only lightsource is the icosphere that bounces through the peg board
you can download the blend file here
lots of particles
for this animation I used 150000 particles and the molecular addon by Jean-Francois Gallant
you can download the blend file here
volumetric material test
I used the new volume output of a cycles material node coming in blender 2.7 for this material
you can download the blend file here