fading dots

Nikolaus Gradwohl2011-11-02T06:27:47+01:00

I'm playing with animations currently and this is a simple test of animating the fadeout of objects. In this case I animate small circles that appear in the screen and then fade into nonexistence - just to reapear anywhere else on the screen. Sounds very philosophical for some simple fading dots - doesn't it? :-)

click here to start the sketch or download the sourcecode.

fading dots

foggy wood with recursive trees

Nikolaus Gradwohl2011-10-30T08:27:59+01:00

My latest processing sketch draws a wood of recursive generated trees. To add some pseudo 3D effect, the trees are drawn smaller and lighter the further they are away from the viewer.

I also added a little noise to the angle of the branches to simulate a little bit of wind.

click here to start the sketch or download the sourcecode.

a foogy wood with recursive trees

isometric labyrinth

Nikolaus Gradwohl2011-10-29T07:28:38+02:00

I combined two of my older processing sketches - the labyrinth generator and the isometric drawing example

click here to start the sketch or download the sourcecode.

Isometric labyrinth

gauges simulator in processing

Nikolaus Gradwohl2011-10-27T04:55:43+02:00

I made a simple gauge simulator in processing

click here to start the sketch or download the sourcecode.

click on the applet and move the mouse-pointer

gauges simulator

more processing lineart

Nikolaus Gradwohl2011-10-25T07:36:33+02:00

And here comes another example of interactive lineart in processing. I'm quite sure its not the greatest example if interactive art, but I still like it.

click here to start the sketch or download the sourcecode.

more processing lineart

mesh made from hexagonal prism - another toxiclib experiment

Nikolaus Gradwohl2011-10-23T07:05:26+02:00

I played around with the volumetric utils from toxcilibs again, this time I made a structure out of hexagonal prisms. I think I will try to print this on my makerbot - should make a nice earring

click here to start the sketch or download the sourcecode.

mesh from hexagonal prisms

Little Picture frame turned into a Vampire

Nikolaus Gradwohl2011-10-22T16:44:34+02:00

Back in march I made a small processing sketch that generates eyes for a cheep digital picture frame ( see Little Pictureframe is watching you),

this little picture frame has turned into a vampire today

little pictureframe vampire

read more ...

toxiclibs pumpkin function

Nikolaus Gradwohl2011-10-19T05:16:12+02:00

since helloween is comming nearer I made a processing sketch that generates a 3D pumpkin using the toxiclibs mesh builder. Generating a pumpkin-shape isn't very hard to do when using polar coordinates.

I use a sin of the phi angle to make the shape a litte bit more flat on top and bottom

and than i subtract the absolute of a sin of the tetha angle to generate the segments.

click here to start the sketch or download the sourcecode.

rotating pumpkin

cellular automaton in processing

Nikolaus Gradwohl2011-10-17T05:20:06+02:00

I made a processing sketch that implements a cellular automaton similar to conway's game of life engines. The rules I use are not discret but use float numbers similar to a blur filter

press a key to set the field to a random state

click here to start the sketch or download the sourcecode.

cellular automaton

random lineart

Nikolaus Gradwohl2011-10-14T05:43:49+02:00

I made another short "done in 10 minutes" processing sketch - this time featuring random lineart inspired by computergames from the 80s and 90s. I'm not sure which game used this effect first but, I played countless games who did use it

click here to start the sketch or download the sourcecode.

random lineart