growing texture

Nikolaus Gradwohl2015-05-08T06:49:03+02:00

For this animation I used an image sequence to switch between a transparent and an opaque material in cycles.

To generate the image texture I wrote a processing sketch that animates black stripes growing from bottom to top at various speeds. (see below for the sourcecode of the processing sketch)

you can download the blend file here

growing texture

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diffusion reaction in processing

Nikolaus Gradwohl2015-04-29T06:24:04+02:00

A new Pre-Release of Processing has been uploaded to this week, so I wrote a diffusion/reaction-Simulation sketch and played a bit with the various parameters. (Thanks to Karl Sims for this excellent tutorial)

Here is a video and a screenshot of one of the simulation runs

you can download my processing script here

diffusion reaction

processing dancing box

Nikolaus Gradwohl2015-03-11T07:51:30+01:00

I made a little dancing box using processing today

rotating spiral

processing spiral

Nikolaus Gradwohl2015-02-13T08:46:32+01:00

I wrote a new short processing sketch today. Click on the screenshot to watch the rotating spiral

rotating spiral

processing ellipse explorer

Nikolaus Gradwohl2015-02-10T07:48:14+01:00

I wrote a new short processing sketch today. Click on the screenshot to explore the ellipse parameter space

ellipse explorer

processing rectangle explorer

Nikolaus Gradwohl2015-02-05T07:34:28+01:00

I wrote a new short processing sketch today. Click on the screenshot to explore the rectangle parameter space

rectangle explorer

trigonometric waves

Nikolaus Gradwohl2015-01-23T06:22:17+01:00

I wrote a sort new processing sketch that uses about 20 lines of code to create trippy slow moving wave patterns by using the sine- and cosine-functions in processing.

trigonometric waves

oculus rift experiment 3 - labyrinth

Nikolaus Gradwohl2015-01-02T05:49:22+01:00

For this oculus rift experiment I used the labyrinth generator I wrote a while ago and turned it into a little game. You have to run/drive through a labyrinth and find a yellow post. If you hit it a new labyrinth is generated. Originally I wanted to use the WASD keys to run through the labyrinth but I switched to a usb-gamepad, because its easier for the players to navigate the labyrinth when they hold the controller in their hands instead of having to search for the keyboard.

oculus labyrinth

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oculus experiment 2 - cubes

Nikolaus Gradwohl2014-12-27T15:20:16+01:00

This is a second processing sketch I made for the oculus rift using processing and the SimpleOculusRift library. You are In the middle of a big cubical world where lots of little cubes bounce off the walls. I also implemented a invisible sphere around the viewer where the boxes bounce off, because it feels really really odd if an object is flying through you.

oculus rift cubes demo

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oculus experiment - processing sphere

Nikolaus Gradwohl2014-12-23T06:19:31+01:00

I got the oculus rift DK1 to play with for a view days (thanks fake!!!!) so I started experimenting a little bit - here is my first processing sketch - a reminiscence on the 3D graphics I started with on my atari ST.

To run it you need the SimpleOculusRift library for processing by xohm.

oculus rift sphere

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