glass pearls

Nikolaus Gradwohl2012-04-28T07:24:17+00:00

I played a bit with the glass materials from cycles

you can download the blend file here

glass pearls

blender curve experiments

Nikolaus Gradwohl2012-04-27T06:00:08+00:00

for this part of my blender curve experiments I made a pot of gold and a rainbow

you can download the blend file here

rainbow

blender curve experiments - connected cubes

Nikolaus Gradwohl2012-04-26T06:25:15+00:00

For this part of my blender curve experiments I made 2 cubes that are connected by a bezier curve

I added a empty as a hook to the first and last vertex of the curve and then parented a cube to each of these. Now I can move or rotate the cubes and the curve follows.

This could come handy for a lot of things ranging from steampunk machines to 3D busines graphics

you can download the blend file here

connected cubes

blender curve experiments - flower and bee

Nikolaus Gradwohl2012-04-25T05:43:07+00:00

For this part of my blender curve experiments I modeled a flower and a vase using bezier curves.

I also added a little bee that follows a bezier-track

you can download the blend file here

flower and bee

cycles crystal material

Nikolaus Gradwohl2012-04-24T05:54:07+00:00

A cycles crystal material test render

To achive the color dispersion effect 3 Glass Shaders with slightly different IOR values are used. Each of them has a different color. To make the material a little more bright I added a 4th Glass Shader using white as base color.

you can download the blend file here

The material is based on the diamond-Shader by ~theRealRichard

crystal material

crystal

blender curve experiments - fabric

Nikolaus Gradwohl2012-04-23T06:05:50+00:00

for this part of my blender curve experiments I have woven some fabric using a bunch of curves and the array modifier

you can download the blend file here

fabric

blender curve experiments - spaceship

Nikolaus Gradwohl2012-04-22T08:07:35+00:00

For this part of my blender curve experiments I made a spaceship out of a bezier curve and a bevel object

I then turned the object into a mesh using Alt-C "curve to mesh" and added 2 materials one for the body and one for the window.

I also added a vertex-group to the jet engine to make the particles only come out from the back of the ship and not the whole hull.

you can download the blend file here

spaceship

blender curve experiments - toy train

Nikolaus Gradwohl2012-04-20T06:12:14+00:00

For this part of my blender curve experiments I made a toy-train that runs through my particle wood

The track was inspired my by fireplace-train

you can download the blend file here

a toy train

blender curve experiments - a knot

Nikolaus Gradwohl2012-04-19T06:15:15+00:00

in this part of my blender curve experiments I tied a curve into a knot

for the first part of the animation I used a build modifier and the tightening of the knot was animated using a shape key

you can download the blend file here

a knot

blender curve experiments - boat

Nikolaus Gradwohl2012-04-18T06:13:49+00:00

for this part of my blender curve experiments I modeled a boat using a beziercurve, a bevel and a taper object

you can download the blend file here

a boat