lots of particles

Nikolaus Gradwohl2015-06-02T06:59:20+00:00

for this animation I used a particle system with 200000 particles

you can download the blend file here

lots of particles

spiral grow

Nikolaus Gradwohl2015-06-01T06:48:53+00:00

This is another particle system that emits particles. This time the particle instance are quads that get an initial rotation speed.

you can download the blend file here

spiral grow

particle flower

Nikolaus Gradwohl2015-05-28T07:03:53+00:00

flowers made from particle systems on particles in blender

you can download the blend file here

particle flowers

particle particles

Nikolaus Gradwohl2015-05-27T06:41:58+00:00

for this animation I used a particle instance modifier on an icosphere that is working as an emmitter for another particle system.

you can download the blend file here

particle particles

dead particle structure

Nikolaus Gradwohl2015-05-22T06:32:27+00:00

I made another animation using a 3D structure built by dead particles in blender. This time the emitter is a icosaeder (aka isosphere) instead of a hexagon

you can download the blend file here

dead particle structrue

helix structure

Nikolaus Gradwohl2015-05-21T06:30:53+00:00

I used dead particles to build a helical structure

you can download the blend file here

helix structure

particle tiles

Nikolaus Gradwohl2015-05-20T06:41:45+00:00

I made a particle system using larger tiles that move along a curve

you can download the blend file here

particle tiles

keyed surface

Nikolaus Gradwohl2015-05-18T06:38:19+00:00

For this animation I used pyroevils cubesurfer addon to create a surface from a keyed particle system. unfortunately the python api doesn´t update particle positions of a keyed particle system so there are a view workarounds necessary to get it work (see pyroevils post in the blenderartists forum for details)

you can download the blend file here

keyed particle surface

deflect particles

Nikolaus Gradwohl2015-05-11T06:28:12+00:00

for this animation I used a similar setup as in my blog post last week, but instead of creating an iso-surface from the fluid particles I used the molecular addon and made sure they don't overlap.

you can download the blend file here

deflect particles

ping goo

Nikolaus Gradwohl2015-05-07T06:29:56+00:00

for this animation I used an iso-surface on a fluid particle system. To make the particles fall back on the sphere I disabled gravity and added a negative force-field in the center of the sphere.

For the material I didn´t use a SSS-Shader but added a translucent and a diffuse shader (looks very similar in this case but renders a hell lot faster)

you can download the blend file here

pink goo