lots of particles
for this animation I used a particle system with 200000 particles
you can download the blend file here
spiral grow
This is another particle system that emits particles. This time the particle instance are quads that get an initial rotation speed.
you can download the blend file here
particle particles
for this animation I used a particle instance modifier on an icosphere that is working as an emmitter for another particle system.
you can download the blend file here
dead particle structure
I made another animation using a 3D structure built by dead particles in blender. This time the emitter is a icosaeder (aka isosphere) instead of a hexagon
you can download the blend file here
particle tiles
I made a particle system using larger tiles that move along a curve
you can download the blend file here
keyed surface
For this animation I used pyroevils cubesurfer addon to create a surface from a keyed particle system. unfortunately the python api doesn´t update particle positions of a keyed particle system so there are a view workarounds necessary to get it work (see pyroevils post in the blenderartists forum for details)
you can download the blend file here
deflect particles
for this animation I used a similar setup as in my blog post last week, but instead of creating an iso-surface from the fluid particles I used the molecular addon and made sure they don't overlap.
you can download the blend file here
ping goo
for this animation I used an iso-surface on a fluid particle system. To make the particles fall back on the sphere I disabled gravity and added a negative force-field in the center of the sphere.
For the material I didn´t use a SSS-Shader but added a translucent and a diffuse shader (looks very similar in this case but renders a hell lot faster)
you can download the blend file here