how to remove the blender default-cube ... with style (part1)

Nikolaus Gradwohl2012-06-24T08:24:23+00:00

When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.

for this part I dissolved the default-cube into lots of smaller cubes and made them slowly fade into non-existence

more to come ...

this is my day 24 project for 30DaysOfCreativity

you can download the blend file here

cube dissolving

cube destruction

Nikolaus Gradwohl2012-06-18T06:05:19+00:00

I used a bunch of cubes and a forcefield to make a nice slow-mo destruction animation

this is my day 18 project for 30daysofcreativity

you can download the blend file here

cube destruction

blender curve experiements - fuze

Nikolaus Gradwohl2012-05-15T05:26:56+00:00

For this part of my blender curve experiments I animated a fuze using dynamic paint and a particle system

you can download the blend file here

fuze

spooky wood

Nikolaus Gradwohl2012-05-09T05:54:16+00:00

The trees of this spooky wood where generated while playing with the new knife tool.

The scene has no active light source. I only used ambient occlusion to make the trees visible

you can download the blend file here

spooky wood

blender curve experiment - curly hair with cycles

Nikolaus Gradwohl2012-05-05T07:40:33+00:00

First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.

I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure

curly hair

The need to have a bevel value and bevel has to be set to full for this to work.

Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.

you can download the blend file here

curly hair

curly hair

blender curve experiments - spaceship

Nikolaus Gradwohl2012-04-22T08:07:35+00:00

For this part of my blender curve experiments I made a spaceship out of a bezier curve and a bevel object

I then turned the object into a mesh using Alt-C "curve to mesh" and added 2 materials one for the body and one for the window.

I also added a vertex-group to the jet engine to make the particles only come out from the back of the ship and not the whole hull.

you can download the blend file here

spaceship

blender curve experiments - toy train

Nikolaus Gradwohl2012-04-20T06:12:14+00:00

For this part of my blender curve experiments I made a toy-train that runs through my particle wood

The track was inspired my by fireplace-train

you can download the blend file here

a toy train

blender particle experiments - forcefield

Nikolaus Gradwohl2012-04-14T07:53:18+00:00

for this part of my blender particle experiments I moved a forcefield through a particle system.

you can download the blend file here

forcefield

blender particle experiment - particle wood

Nikolaus Gradwohl2012-04-10T16:45:17+00:00

For this part of my blender particle experiments I made a wood - using a particle system with no physics and group rendering

you can download the blend file here

particle wood

blender particle experiments - letters

Nikolaus Gradwohl2012-03-26T05:59:22+00:00

for this part of my blender particle experiments I use a particle group containing the letters from A to Z

you can download the blend file here

letters