Blender particle experiments - spherical fluid
For this part of my blender particle experiments I made some fluid particles that are floating around an invisible sphere
To make the particles float on the spherical surface I added a sphere and made it invisible. Then I added a forcefield and set the strength to -1. I turned of the gravity for the particles and made the sphere a collision object.
you can download the blend file here
Blender particle experiments - bubbles
in this part of my blender particles experiments I used particle-textures to change the size and the location of the particles
you can download the blend file here
Blender particle experiments - growing
Its been a while since I used particles and the BI-Renderer for the last time - so I made a particle experiment again
for this blender particle experiment I used a cached particle system and rendered the particles using a strand material
you can download the blend file here
how to remove the blender default-cube with style - part 2 - burn it
When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.
in this part I removed the default cube using an animated cycles material to make it burn
more to come ...
this is my day 26 project for 30DaysOfCreativity
you can download the blend file here
how to remove the blender default-cube ... with style (part1)
When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.
for this part I dissolved the default-cube into lots of smaller cubes and made them slowly fade into non-existence
more to come ...
this is my day 24 project for 30DaysOfCreativity
you can download the blend file here
cube destruction
I used a bunch of cubes and a forcefield to make a nice slow-mo destruction animation
this is my day 18 project for 30daysofcreativity
you can download the blend file here
blender curve experiements - fuze
For this part of my blender curve experiments I animated a fuze using dynamic paint and a particle system
you can download the blend file here
spooky wood
The trees of this spooky wood where generated while playing with the new knife tool.
The scene has no active light source. I only used ambient occlusion to make the trees visible
you can download the blend file here
blender curve experiment - curly hair with cycles
First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.
I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure
The need to have a bevel value and bevel has to be set to full for this to work.
Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.
you can download the blend file here
blender curve experiments - spaceship
For this part of my blender curve experiments I made a spaceship out of a bezier curve and a bevel object
I then turned the object into a mesh using Alt-C "curve to mesh" and added 2 materials one for the body and one for the window.
I also added a vertex-group to the jet engine to make the particles only come out from the back of the ship and not the whole hull.
you can download the blend file here