drift off

Nikolaus Gradwohl2016-11-21T04:47:30+00:00

another particle animation in blender - I created some particles that take off from a plane and drift off the screen at a random speed.

I added a fresnel input to blend between the diffuse- and the glossy-shader on the sphere material used by the particles and I lit the whole scene using a sun light to create the shadows on the floor plane.

you can download the blend file here

drift off

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particles in the wind

Nikolaus Gradwohl2016-11-18T05:09:29+00:00

I just noticed that the last time I posted a processing sketch was in july - which is a shame. So to all the processing fans among my readers who are eagerly waiting for another sketch - here is my newest processing sketch.

I created a particle fountain in the middle of the screen and added a little bit of noise to the velocity of each particle. The noise fields are influenced by the current velocity and to add a bit of movement to the noisefield I also add a factor based on the current framecount to the noise function. If a particle leaves the screen it gets deactivated and is then reactivated in the middle of the screen at a random time.

If you like it or have any questions feel free to leave a comment below.

click here to start the sketch or download the sourcecode.

particles in the wind

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many force fields

Nikolaus Gradwohl2016-11-16T05:54:14+00:00

I rendered a new particle simulation in blender today. For this animation I placed 64 forcefields in a grid using a particle system on a cube. I've set the particle system physics to none and the particle placement mode to Grid to spread the particles evenly on the volume. Then I chose an empty with a forcefield as the particle object and applied the system, to turn the forcefields into objects. Then deleted the cube and added an ico-sphere with a new particle system. These particles are emitted inside the grid of focefields and use no gravity or inital velocity all movements are generated by the forces the fields exert on the particles.

Initially I wanted to render the animation with BI to speed things up, but in the end cycles rednered the frames faster on my GPU than BI could render them, so I used a diffuse shader-node and a sun light to render the scene.

you can download the blend file here

many force fields

If you like it or have any questions and you aren't a spambot, leave a comment below

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boid particles in a force field

Nikolaus Gradwohl2016-11-15T05:24:56+00:00

I rendered a new Particle simulation yesterday. For this animation I used a particle system with boid- or swarm particles that are influenced by a forcefield. I experimented with different values of the Flow parameter, and tried to find a sweet spot for the mass of the particles to prevent the particles from clumping together or dissolving immediately.

The particles use a simple white diffuse cycles material node. I set the world background to a grayish blue and added a slightly warmer light on the right side to create a little bit of contrast. I originally intended to add some volumetric light to make the scene look like under the sea - but that would have increased the render time dramatically so I sacrificed it to be able to render the animation over night.

you can download the blend file here

boids in a flow forcefield

If you like it or have any questions and you aren't a spambot, leave a comment below

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animation node network

Nikolaus Gradwohl2016-07-26T06:58:10+00:00

For this animation I used the cluster from particle template of the animation node addon

you can download the blend file here

animation node network

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Boid Particle experiment 5 - Fight

Nikolaus Gradwohl2016-04-06T05:31:28+00:00

For this experiment I used 2 interacting boid particle systems in blender

you can download the blend file here

Interacting boids

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Boid Particle experiment 4 - Lights

Nikolaus Gradwohl2016-04-05T05:33:50+00:00

for this experiment I turned some boid particles to curves using the bTrace addon

you can download the blend file here

boid lights

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Boid Particle experiment 2 - Crawl

Nikolaus Gradwohl2016-04-04T05:44:10+00:00

For this animation I used a boid particle system and made it crawl on land

you can download the blend file here

crawling boids

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Boid Particle experiment 2 - Surface

Nikolaus Gradwohl2016-03-31T06:50:18+00:00

For this experiment I used the cubemesh surfacer on a boid particle system

you can download the blend file here

boid particle surface

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Boid Particle experiment 1

Nikolaus Gradwohl2016-03-29T05:16:11+00:00

For this animation I used a blender boid particle system

you can download the blend file here

boid particles

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