blender particle experiments - irregular grid

Nikolaus Gradwohl2012-02-23T06:34:29+00:00

I made an irregular grid with a particle system, an explode modifierer, and a bevel modifier. To shift the pieces a bit I also placed a turbulence field below my grid.

I originally wanted to make an animation of it, but unfortunately my linux box died this weekend and my imac is working really hard to even render a single frame version :-/

you can download the blend file here

irregular grid

blender particle experiments - city

Nikolaus Gradwohl2012-02-22T06:20:35+00:00

In this part of my blender particle experiments I used a particle texture to influence the scale and the dencity of a particle system to turn a simple box into a city-skyline. Definitly not as fancy as any of the "Generate your city"-plugins for blender - but very easy to use and quick to set up.

you can download the blend file here and the image I used for the particle texture here

particle city

blender particle experiments - siny cubes

Nikolaus Gradwohl2012-02-19T07:34:04+00:00

This time I didn't render an animation but only a image. The cubes have been generated by a no-pyhsics particle system, that uses a group of 4 cubes with rounded corners. The image has been rendered with cycles.

you can download the blend file here

shiny cubes

blender particle experiments - lots and lots of cubes

Nikolaus Gradwohl2012-02-18T09:21:39+00:00

for this part of my blender particle experiments I made a particle system with 10000 cubes and moved them around by a wind forcefield - this animation was rendered using cycles and I also added a dept-of-field blure to make the cubes look smaller

you can download the blend file here

blowing up some text

blender particle experiments - boom

Nikolaus Gradwohl2012-02-17T06:01:54+00:00

In this part of my blender particle experiments I used the particle system to blow something up. I added a text and converted it to a mesh and added an Explode modifer. This does exactly what it sounds like - it blows up meshes

you can download the blend file here

blowing up some text

blender particle experiments - growing plants part2

Nikolaus Gradwohl2012-02-16T05:55:14+00:00

This is part 7 of my blender particle experiments. This time I used 2 particle systems with the same settings but different render modes to make some streaks grow and then add some red spheres at the end of it

you can download the blend file here

growing plants part2

blender particle experiments - gray goo

Nikolaus Gradwohl2012-02-15T08:13:49+00:00

This blender particle experiment uses keyed particles to make some metaballs come together and form some letters. This technique actually requires two particle systems. One for the meta-balls and one invisible target system on the letters.

you can download the blend file here

gray goo particles

Blender particle experiments - growing plants

Nikolaus Gradwohl2012-02-13T05:39:27+00:00

This is another blender particle experiment. This time I used some flock particles that try to fly towards an empty and have to choose a path around a cube. I don't render the particles themselve but use a path renderer to simulate some growing plants.

I've set the rendering of the particles to b-spline, baked the pyhsics simulation (under chache) and then animated the end value of the bspline.

you can download the blend file here

blender fluid particles

Blender particle experiments - a plasma ball

Nikolaus Gradwohl2012-02-12T15:45:37+00:00

This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.

The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor

you can download the blend file here

blender fluid particles

Blender particle experiments - lemonade with bubbles

Nikolaus Gradwohl2012-02-11T18:13:05+00:00

This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.

To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated

you can download the blend file here

blender fluid particles