blender particle experiments - boom

Nikolaus Gradwohl2012-02-17T06:01:54+00:00

In this part of my blender particle experiments I used the particle system to blow something up. I added a text and converted it to a mesh and added an Explode modifer. This does exactly what it sounds like - it blows up meshes

you can download the blend file here

blowing up some text

blender particle experiments - growing plants part2

Nikolaus Gradwohl2012-02-16T05:55:14+00:00

This is part 7 of my blender particle experiments. This time I used 2 particle systems with the same settings but different render modes to make some streaks grow and then add some red spheres at the end of it

you can download the blend file here

growing plants part2

blender particle experiments - gray goo

Nikolaus Gradwohl2012-02-15T08:13:49+00:00

This blender particle experiment uses keyed particles to make some metaballs come together and form some letters. This technique actually requires two particle systems. One for the meta-balls and one invisible target system on the letters.

you can download the blend file here

gray goo particles

Blender particle experiments - growing plants

Nikolaus Gradwohl2012-02-13T05:39:27+00:00

This is another blender particle experiment. This time I used some flock particles that try to fly towards an empty and have to choose a path around a cube. I don't render the particles themselve but use a path renderer to simulate some growing plants.

I've set the rendering of the particles to b-spline, baked the pyhsics simulation (under chache) and then animated the end value of the bspline.

you can download the blend file here

blender fluid particles

Blender particle experiments - a plasma ball

Nikolaus Gradwohl2012-02-12T15:45:37+00:00

This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.

The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor

you can download the blend file here

blender fluid particles

Blender particle experiments - lemonade with bubbles

Nikolaus Gradwohl2012-02-11T18:13:05+00:00

This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.

To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated

you can download the blend file here

blender fluid particles

Blender particle experiments - fluid particles

Nikolaus Gradwohl2012-02-10T05:45:39+00:00

Blender has a very nice particle system which I used a lot recently. But I only scratched the surface of the possibillities the blender particle system offers. So I desided to make a series of short videos to explore the blender particle features.

In my first short video I changed the particle type to 'fluid'. This is not to be confused with the fluid simulation but generates particles that behave like a hight viscouse liquid. I used simple spheres to render the particles here

you can download the blend file here

blender fluid particles

hair particle system

Nikolaus Gradwohl2012-01-06T09:42:56+00:00

And here is one more hairy ball rendered with blender. I tried to make it a bit anemone like by removing the gravity and adding a litte self turbulence to the particles, I also modified the strand rendering and added a blend texture to make the hair grow smaller towards the top and make it look more like an anemone

You can download the blenderfile here

hairy ball

exploding sphere in processing

Nikolaus Gradwohl2011-05-03T05:24:33+00:00

This processing-sketch features a sphere that dissolves into a 3D-particle system and explodes when you click on it.

click here to try it yourself or download the sourcecode


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