Wobbly Sphere

Nikolaus Gradwohl2012-01-26T21:25:37+01:00

I just played with animating a displacement modifiers in blender today This is also the first blender animation I made that has sound. The sounds have been generated with pure-data and then synced to the video using ardour

you can download the blend file here

animated displacement modifier

night scene with trees

Nikolaus Gradwohl2012-01-23T05:25:23+01:00

I made a blender render of a night scene with some tree siluettes and a little hut with lit window.

you can download the blender file or you can download a hires version of the image

wood

stones

Nikolaus Gradwohl2012-01-21T08:05:34+01:00

I rendered some stones im blender for my Desktop background image you can download the blender file

or if you don't want it to render yourself you can also download a hires version of the image

stones

lens-distortion and boids in blender

Nikolaus Gradwohl2012-01-20T07:42:06+01:00

I have written many boid simulations, but I haven't used the blender particle system for it - until now. I wanted to test the lens-distortion node from the compositor and needed a test-scene so I set up a particle system with boid simulation and a little turbulence field

you can download the blend file here

lens distortion

four seasons

Nikolaus Gradwohl2012-01-19T05:54:46+01:00

I played a bit with the Sapling plugin for blender (which can be activated under "UserPreferences->Addons->Add Curve"). This plugin alows you to generate really nice trees in blender by defining how many branches/leafes/which angles/etc your tree should have.

I used it to generate a tree and generated a four seasons gallery by changing the leaf textures and the colors of the scene. For the autumn picture I generated a particle system which adds a particle for every leaf and makes them fall down.

I have 4 blender files to download this time spring, summer, autumn and winter

I also uploaded the leaf-textures for the spring leaf, the summer leaf and the autumn leaf

Mole hills in blender with dynamic paint

Nikolaus Gradwohl2012-01-18T06:46:00+01:00

This animation was made using dynamic paint on a rectangular canvas. The brush is a invisible sphere that changes the weightpaint of a vertex group (used to remove the grass) and a displacement modifier (used to generate the mole hills).

you can download the blend file here

mole hills

Water-ripples using Dynamic Paint in blender

Nikolaus Gradwohl2012-01-17T05:44:53+01:00

I just discovered another awsome feature of blender - dynamic paint. This physics simulation tool can be used to transfer the material or color from one object to another. Sounds boring but is very very usefull to moddel a bunch of things because 'color' can also mean vertex-group-weighting, displacement, etc

so this feature can be used from modelling foot-prints that compress some snow to making brushes or stamps

with dynamic paint it's also possible to render water ripples running through a surface of liquid if a drop falls onto it - read raindrops landing on a surface of water

you can download the blender file here

water ripples with dynamic paint

sunset in blender

Nikolaus Gradwohl2012-01-16T05:14:05+01:00

I modelled a sunset in blender using the new ocean simulation. I also tried animating the sky color for the first time. I really like the "animate-everything" approach of blender. Finally I used the node editor to add some glow to the sun and some glare effects to the light reflections on the water.

you can download the blender file here

sunset

water dropping from a leaf

Nikolaus Gradwohl2012-01-15T08:05:27+01:00

I made a animation with blender, showing some water dropping from a leaf. This took me a while to get it right, because first the water fell througt the leaf. In the end I dublicated the leaf and extruded the copy to make it thicker. I used the copy as the obstacle but made it invisible in the final render.

Also make sure to click "receive transparent" in the shadow block of the leaf material, or else the water will make a solid gray shadow - which makes the leaf that shines trought the water appear dark gray.

you can download the blender file here

leaf

Using metaballs as particles in blender

Nikolaus Gradwohl2012-01-14T13:20:52+01:00

I love metaballs and the surfaces they generate since I used them in Povray. For this animation I used them to render the particles of a particle system. Works really good and is very cool because the particles also interact with other meta-objects of the scene. A really cool way to model slime, brains or similar stuff.

as usual you can download the blend file here

metaball particles