blender particle experiments - soap-bubbles

Nikolaus Gradwohl2012-02-25T06:37:38+00:00

In this part of my blender particle experiments I made some soap-bubbles. I made a transparent material and a magic texture to change the color. The particle system is set to fluid particles and I added a particle texture to make the bubbles grow and shrink depending on their lifetime

you can download the blend file here

blowing up some text

Spheres on a plane

Nikolaus Gradwohl2012-02-24T06:04:01+00:00

I recently found the "Duplication->Faces"-Feature in blender - it alows you to parent an object to a mesh and then replace all faces of that mesh by instances of the object.

really nice if you want to make lots of objects in a regular shape.

In this animation I made a plane that gets animated by a displacement-modifier and added some spheres which replace the faces

you can download the blend file here

spheres on a plane

blender particle experiments - irregular grid

Nikolaus Gradwohl2012-02-23T06:34:29+00:00

I made an irregular grid with a particle system, an explode modifierer, and a bevel modifier. To shift the pieces a bit I also placed a turbulence field below my grid.

I originally wanted to make an animation of it, but unfortunately my linux box died this weekend and my imac is working really hard to even render a single frame version :-/

you can download the blend file here

irregular grid

blender particle experiments - city

Nikolaus Gradwohl2012-02-22T06:20:35+00:00

In this part of my blender particle experiments I used a particle texture to influence the scale and the dencity of a particle system to turn a simple box into a city-skyline. Definitly not as fancy as any of the "Generate your city"-plugins for blender - but very easy to use and quick to set up.

you can download the blend file here and the image I used for the particle texture here

particle city

blender particle experiments - siny cubes

Nikolaus Gradwohl2012-02-19T07:34:04+00:00

This time I didn't render an animation but only a image. The cubes have been generated by a no-pyhsics particle system, that uses a group of 4 cubes with rounded corners. The image has been rendered with cycles.

you can download the blend file here

shiny cubes

blender particle experiments - lots and lots of cubes

Nikolaus Gradwohl2012-02-18T09:21:39+00:00

for this part of my blender particle experiments I made a particle system with 10000 cubes and moved them around by a wind forcefield - this animation was rendered using cycles and I also added a dept-of-field blure to make the cubes look smaller

you can download the blend file here

blowing up some text

blender particle experiments - boom

Nikolaus Gradwohl2012-02-17T06:01:54+00:00

In this part of my blender particle experiments I used the particle system to blow something up. I added a text and converted it to a mesh and added an Explode modifer. This does exactly what it sounds like - it blows up meshes

you can download the blend file here

blowing up some text

blender particle experiments - growing plants part2

Nikolaus Gradwohl2012-02-16T05:55:14+00:00

This is part 7 of my blender particle experiments. This time I used 2 particle systems with the same settings but different render modes to make some streaks grow and then add some red spheres at the end of it

you can download the blend file here

growing plants part2

blender particle experiments - gray goo

Nikolaus Gradwohl2012-02-15T08:13:49+00:00

This blender particle experiment uses keyed particles to make some metaballs come together and form some letters. This technique actually requires two particle systems. One for the meta-balls and one invisible target system on the letters.

you can download the blend file here

gray goo particles

blender particle experiments - make a vampire sparkle

Nikolaus Gradwohl2012-02-14T05:45:34+00:00

In this blender particle experiment I took a awsome looking vampire - which was modelled and textured exclusively with blender - and made it sparkle (I was told that every good looking vampire has to sparkle these days)

I used a particle system with the no physics option to keep the particles from moving and set the livetime to a very short value. I also made some polygons and added them to a group.

The polygons have a emitting material and have been moved to another layer. This way the particles don't show up in the first layer but I can use renderlayers to make to seperate images - one for the vampire and another one for the sparkles.

Finnaly I used the compositor to add the glare and mixed the two images together

you can download the blend file here and download the texture here

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