On creating and collecting phases
As you might have noticed, I haven' t written many blog posts in the last few weeks. I usually write posts when I have created something and want to share what ever I have created or explored, how I did it and sometimes even what materials I used and how I did it. But lately I didn't feel like creating at all - hence no blog posts. This situation started to frustrate me and so I started to analyze what has changed and I came to the conclusion that in fact nothing has changed - I am still trying to learn stuff about new topics. What has changed is that I do collect information, material, impressions, references, ideas currently instead of using them up. I always have cycled through phases of creating and collecting - the only thing that really has changed is that I forgot to balance these phases and I got further into the collection than usual.
So to keep this blog from drying up and to bootstrap myself into a more creating mode I will start write posts with collections of links, books I've read, references I collected, topics that interest me and short random thoughts on topics I want to explore further.
In a way this is similar to the experiment series I've done for blender or processing in the past
animation node cube cluster
For this experiment I morphed a cluster of random locations into the mesh of a cube using the animation node addon for blender. The mesh of the cube is then turned into a group of splines using the "find close vertices node" and the "Splines from Edges" node.
you can download the blend file here
animation node network
For this animation I used the cluster from particle template of the animation node addon
you can download the blend file here
animation node boxes
For this animation i animated the instance count parameter of an object-instance node in the animation node addon for blender
you can download the blend file here
animation node rotation
For this animation I played with the rotation-wiggle node of the AN-addon in blender. To fade the wiggling rotation in and out I used an animation rotation node and a delay
you can download the blend file here
animation node bubbles
For this animation I used the AN-Addon vector wiggle node to animate a bunch of bubbles. The material is a combination of a transparent- and an emission-shader controlled by a fresnel-input node
you can download the blend file here
animation nodes fold
for this animation node experiment moved the vertices of a sphere using the wiggle node but made sure the node stayed on a spherical surface - which leads to a folding/crumbling effect
you can download the blend file here
animation node vertex displace
For this animation I used the animation node addon to displace each vertex of a icosphere using a vector wiggle node. The icosphere was rendered with freestyle enabled.
you can download the blend file here
animation node location
I used the wiggle vector node of the animation nodes addon in blender to offset the location of objects and scaled them to make sure they are placed on a sphere
you can download the blend file here
animation nodes noise
I created this structure using the animation nodes addon by creating copies of a sphere and changing their locations using the vector wiggle node
you can download the blend file here