New Track: Pause and Reflect
I recorded a new Track named "Pause and Reflect" - put on some headphones fetch yourself a cup of coffee, listen and enjoy
displacement texture bifurcation
I played with animating the texture used in a displacement-node in a cycles render. In this animation I animated the turbulence factor of a Marble texture
you can download the blend file here
New Track: Arpeggio
I recorded a new track in bitwig-studio. The main melody develops from multiple arpeggio motives playing against each other in a layered instrument - I mapped my LaunchControl to the macro controls of the layer instrument so I can blend and change the layers currently playing.
Tale of a trs-midi-cable
... or how i made my launchpad pro talk to my 0-coast via a trs-midi cable.
Recently some instruments and controllers started to use trs-jacks for midi instead of the traditional 5-pin Din jacks - which I really like - unfortunately there is no standard wiring for these midi-trs-jacks (yet?) so some vendors map the tip to pin 5 and the ring to pin 4 of the Din cable - some vendors do it the other way round :-/
I have a novation launchpad pro and a 0-coast sitting on my desk next to each other (see photo) and unfortunately novation and makeNoise used different mapping methods
So to make sure the two devices will be able to talk to each other I took a trs-cable and swapped the wires for tip and ring on one side now I have a special midi cable that allows the Launchpad to send midi data to the 0-coast and everybody is happy :-)
First 0-Coast jam
I added a MakeNoise 0-Coast to my homestudio and recorded my first Jam-Session - This synth really is a beast :-) The Synth line ist from the 0-Coast with a little delay and revery by bitwig. The bass-line and drums are made with bitwig-plugins.
displace vector curve
For this blender experiment I used a simple bands texture in a cycles material as a displacement texture. I used the generated texture coordinates for the sphere and modified it by using a vector curve node. Unfortunately cycles renders some wired circular noisy displacement on the poles of the object when I render it on my GPU - I'm not quite sure why this happens yet.
you can download the blend file here
Volca + Streichfett Jam 01.2017
This is my first volca+streichfett jam this year - recorded and mixed using bitwig-studio
glowing plates
for this animation I wanted some glowing panels to light up in a random order. So I created a particle set and used the particle index and compared it to the current frame index using a "less than" Node. Based on that comparison I switch between a diffuse- and an emmision-Shader by using the result of the comparison as the mix factor.
you can download the blend file here
Bitwig Polysynth Only
I recorded a new synth track using only the polysynth plugin from bitwig. Everything on this track - including the drum sounds - was created using the polysynth + a few onboard effects.
curl noise ring
For this animation I made a ico-sphere follow a circular path while emitting particles. The particles have gravity removed from the field weight and use no velocity vector. The only reason they move is a turbulence forcefield with a curl factor of 1
you can download the blend file here