twisted torus particles

Nikolaus Gradwohl2017-03-08T09:21:21+00:00

I used the twisted torus shape of the Extra Objects addon in blender as an emitter for a particle sytstem

you can download the blend file here

twisted torus

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New Track: Dream in Five

Nikolaus Gradwohl2017-03-06T06:46:58+00:00

A pachelbel chord progression in 5/4

dream in five

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New Track: Melody in D-Minor

Nikolaus Gradwohl2017-02-27T05:18:10+00:00

I created a new track using only my hardware-synths and introducing my new Moog Mother 32 to the studio. The Arpeggio, Bass and Beats are from the volcas. The melodie lines are from the Mother 32, the 0-Coast and the MiniNova. The Pad sound is from the Streichfett and the horns are from the MX61.

melody in d-minor

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Filmic Test - exposure animation

Nikolaus Gradwohl2017-02-24T06:45:51+00:00

I installed the filmic color tables by Troy James Sobotka (using greeg zaals installation addon ) and made a first test animation using it.

To create the fades I animated the exposure parameter.

you can download the blend file here

filmic test

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particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+00:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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New Track: Day after Day

Nikolaus Gradwohl2017-02-21T06:23:32+00:00

I recorded a new Track "Day after Day"

This is the first Track I made in bitwig-studio 2 beta - I really like the new modulators - the main arpeggio was created by using a random value that modulates the octave of a polysynth

day after day

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hard edge displacement

Nikolaus Gradwohl2017-02-15T07:23:03+00:00

For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.

you can download the blend file here

displacement shift

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Volca Sample Live Jam

Nikolaus Gradwohl2017-02-14T05:03:16+00:00

I'm currently building a new set of samples for my volca sample and this is the first video jam of me using it. For the baseline I used 3 tracks and I programmed the same note sequence but transposed it on each slot - this way I don't need 3 storage slots on my volca to change the base chord. And I noticed that I need to practice a bit more :-)

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hexagon mesh

Nikolaus Gradwohl2017-02-10T08:49:09+00:00

I've installed the "Extra Objects" addon in blender a while ago and didn't pay it much attention - but yesterday I played with the meshes and immediately fell in love with the honeycomb mesh since I really like hexagonal structures - I extruded it with the "Solidify"-Modifier and twisted it around with the help of an empty and the "Simple Deform"-Modifier.

you can download the blend file here

hexagonal mesh

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animated displacement texture

Nikolaus Gradwohl2017-02-08T08:14:47+00:00

For this video I animated various displacement texture parameters of a cycles material

you can download the blend file here

displacement animation

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