oculus experiment 2 - cubes
This is a second processing sketch I made for the oculus rift using processing and the SimpleOculusRift library. You are In the middle of a big cubical world where lots of little cubes bounce off the walls. I also implemented a invisible sphere around the viewer where the boxes bounce off, because it feels really really odd if an object is flying through you.
oculus experiment - processing sphere
I got the oculus rift DK1 to play with for a view days (thanks fake!!!!) so I started experimenting a little bit - here is my first processing sketch - a reminiscence on the 3D graphics I started with on my atari ST.
To run it you need the SimpleOculusRift library for processing by xohm.
stoneboids
I played with the particle info node and used the velocity direction and magnitude to create the color of the boid particles for this animation
you can download the blend file here
blocky ocean
For this animation I used an ocean modifier and a remesh modifier to create the floating blocks
you can download the blend file here
Volca Jam 2014-12-12
I recorded a new jam session using my volcas, my kaospad mini, bitwig-studio and my launchpad.
The bass sequence was created using the stepsequencer in bitwig and is played on the volca keys. (dont let your self fool by the name, the keys can make really awesome basslines)
The arpegios are created using the volca bass and the kaospad mini. I used the bitwig arpeggio note effect and enter the notes using the launchpad.
contained
for this animation I used a particle system and an ico spehere with a wireframe material as a collision object
you can download the blend file here
Passive Mixer for mv Volcas
I have added a new gadget to my studio - eeeehm - desk, a passive mini mixer with 3 inputs for my volca synths. I´ve soldered together 4 mini 3.5 cm stereo jacks, 3 stereo potentiometers and 6 10kOhm resistors. Unfortunately I only had potentiometers laying around that need to be soldered to a circuit board to gain stability and they where really wobbly with my rats-nest cabling. So I used some sugru to keep them in place.
I also noticed that components that are upside down have their left and right side inverted :-/ so my knobs turn in the wrong direction now ... (just as a warning to others)
glitches
For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly
you can download the blend file here
Volca Bass vs Yamaha B55
Volca Bass vs Yamaha B55 - Analog gear from now meets analog gear from the late 70's
The session was recorded and mixed using Bitwig-studio.