displaced greeble
to create this mesh I used "select random" and "subdivide" several times on a cube. Then I extruded a random selection of the resulting faces and animated them with shapekeys
you can download the blend file here
bTrace experiment - connected
For this animation I used the bTrace addon to create a curve connecting all particles from a particle set and second set of curves connecting the particles to the emitter
you can download the blend file here
escape
for this blender animation I experimented with an uv-mapping and a brick texture
you can download the blend file here
point density smoke test
This animation was created with a goosberry testbuild of blender using the new point density node to create volumetric materials using particle systems in blender
you can download the blend file here
you will need a gooseberry-testbuild to render the animation testbuilds of blender can be found here
violet fluid
I made another experiment with the cubesurfer addon by pyroevil
you can download the blend file here
displace sphere
For this animation I used two displacement modifiers with different textures and animated their strenght
you can download the blend file here
blender viewport dof test
This short animation was rendered using the blender 2.74 OpenGL preview render, to test the new depth of field settings.
To use it select the camera view (Numpad+0), then activate the properties panel using "n" and check the "Depth of Field" Checkbox in the "Shading" Section. Now Select the camera and change the Focus-Distance and F-Stop settings in the Camera-Settings tab of the properties window.
you can download the blend file here you will need a testbuild of blender 2.74 to run this file.
bitwig quick trick - creating a multichorus only using bitwig plugins
Bitwig-Studio comes with a bunch of very cool synth- and fx-plugins and one of them is a chorus effect. This chorus effect plugin only uses one delay line and therefore sounds a bit thin when you want to create a wide pad sound for example. Most of these synth sounds use multiple delays with slightly different delay times to create a more dramatic effect.
Fortunately bitwig-studio allows you to create quite complex multieffect setups and even store them as presents for later use. So add a fx-layer plugin to your instrument- or audio-track
Now add 3 instances of the chorus plugin
Set the mix value of each of these to 100% and change the LFO Rate a bit. To change the intensity of the effect use the Mix-Value of the FX-Layer-plugin. To intensify the stereo effect you can adjust the Pan-Knob on each of the chorus effects.
Now save the multichorus as a present by activating the Present/Macro manager of the FX-Layer (the icon with the two triangles in the lower left corner of the plugin)
New Track - Despair
I published a new track on soundcloud today