displaced greeble

Nikolaus Gradwohl2015-04-14T07:56:13+00:00

to create this mesh I used "select random" and "subdivide" several times on a cube. Then I extruded a random selection of the resulting faces and animated them with shapekeys

you can download the blend file here

displace greeble

bTrace experiment - connected

Nikolaus Gradwohl2015-04-13T06:29:47+00:00

For this animation I used the bTrace addon to create a curve connecting all particles from a particle set and second set of curves connecting the particles to the emitter

you can download the blend file here

connected

escape

Nikolaus Gradwohl2015-04-09T06:51:21+00:00

for this blender animation I experimented with an uv-mapping and a brick texture

you can download the blend file here

escape

point density smoke test

Nikolaus Gradwohl2015-04-07T05:50:13+00:00

This animation was created with a goosberry testbuild of blender using the new point density node to create volumetric materials using particle systems in blender

you can download the blend file here

you will need a gooseberry-testbuild to render the animation testbuilds of blender can be found here

point density

violet fluid

Nikolaus Gradwohl2015-03-26T06:19:31+00:00

I made another experiment with the cubesurfer addon by pyroevil

you can download the blend file here

violet fluid

displace sphere

Nikolaus Gradwohl2015-03-25T07:53:38+00:00

For this animation I used two displacement modifiers with different textures and animated their strenght

you can download the blend file here

displace spher

blender viewport dof test

Nikolaus Gradwohl2015-03-23T08:10:55+00:00

This short animation was rendered using the blender 2.74 OpenGL preview render, to test the new depth of field settings.

To use it select the camera view (Numpad+0), then activate the properties panel using "n" and check the "Depth of Field" Checkbox in the "Shading" Section. Now Select the camera and change the Focus-Distance and F-Stop settings in the Camera-Settings tab of the properties window.

you can download the blend file here you will need a testbuild of blender 2.74 to run this file.

blender viewport dof

blackbubbles

Nikolaus Gradwohl2015-03-20T06:16:11+00:00

I made a short animation in the new blender-2.74 testbuild

you can download the blend file here

blackbubbles

bitwig quick trick - creating a multichorus only using bitwig plugins

Nikolaus Gradwohl2015-03-17T05:51:28+00:00

Bitwig-Studio comes with a bunch of very cool synth- and fx-plugins and one of them is a chorus effect. This chorus effect plugin only uses one delay line and therefore sounds a bit thin when you want to create a wide pad sound for example. Most of these synth sounds use multiple delays with slightly different delay times to create a more dramatic effect.

Fortunately bitwig-studio allows you to create quite complex multieffect setups and even store them as presents for later use. So add a fx-layer plugin to your instrument- or audio-track

Multichorus - Step 1

Now add 3 instances of the chorus plugin

Multichorus - Step 2

Set the mix value of each of these to 100% and change the LFO Rate a bit. To change the intensity of the effect use the Mix-Value of the FX-Layer-plugin. To intensify the stereo effect you can adjust the Pan-Knob on each of the chorus effects.

Now save the multichorus as a present by activating the Present/Macro manager of the FX-Layer (the icon with the two triangles in the lower left corner of the plugin)

New Track - Despair

Nikolaus Gradwohl2015-03-13T06:35:50+00:00

I published a new track on soundcloud today

dispair