velocity texture
for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity
you can download the blend file here
particle texture surface
For this animation I used an iso-surface with a remesh modifier. The particle system that feeds the iso-surface uses a texture to determine the speed of the particles
you can download the blend file here
new song - Sadness
I made a slightly dark ambient track recorded made with bitwig, my volca keys and some veeeery stretched shaker samples
particle texture
I used a texture to influence density, lifetime and size of the particles
you can download the blend file here
displacement cell
For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture
you can download the blend file here
SFZ to Multisample converter - version 1.0.2
Version 1.0.2 of my sfz2multisample converter is out!
This version supports the default path attribute and uses a string tokenizer for parsing which improves the stability a lot.
Huge thanks for qptain-Nemo for all the testing-/debugging-/analyzing-sessions
See the Sfz2Multisample-Projectpage for download links and a short instruction on how to use it
torus displacement
I used a displacement modifier on a torus meth and animated various parameters
you can download the blend file here
Hideaway - New Song
I released a new song on soundcloud today
recorded and mixed in bitwig-studio using the u-he Ace plugin
light rings
For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader
you can download the blend file here
double mesh
For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material
you can download the blend file here