velocity texture

Nikolaus Gradwohl2015-07-06T06:23:31+00:00

for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity

you can download the blend file here

velocity texture

particle texture surface

Nikolaus Gradwohl2015-07-02T06:24:47+00:00

For this animation I used an iso-surface with a remesh modifier. The particle system that feeds the iso-surface uses a texture to determine the speed of the particles

you can download the blend file here

particle texture surface

new song - Sadness

Nikolaus Gradwohl2015-07-01T07:32:15+00:00

I made a slightly dark ambient track recorded made with bitwig, my volca keys and some veeeery stretched shaker samples

sadness

particle texture

Nikolaus Gradwohl2015-06-30T07:00:01+00:00

I used a texture to influence density, lifetime and size of the particles

you can download the blend file here

particle texture

displacement cell

Nikolaus Gradwohl2015-06-29T06:32:00+00:00

For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture

you can download the blend file here

displacement cell

SFZ to Multisample converter - version 1.0.2

Nikolaus Gradwohl2015-06-26T06:44:00+00:00

Version 1.0.2 of my sfz2multisample converter is out!

This version supports the default path attribute and uses a string tokenizer for parsing which improves the stability a lot.

Huge thanks for qptain-Nemo for all the testing-/debugging-/analyzing-sessions

See the Sfz2Multisample-Projectpage for download links and a short instruction on how to use it

sfz 2 multisample

torus displacement

Nikolaus Gradwohl2015-06-25T06:43:23+00:00

I used a displacement modifier on a torus meth and animated various parameters

you can download the blend file here

torus displacement

Hideaway - New Song

Nikolaus Gradwohl2015-06-24T08:21:54+00:00

I released a new song on soundcloud today

recorded and mixed in bitwig-studio using the u-he Ace plugin

hideaway

light rings

Nikolaus Gradwohl2015-06-23T06:44:33+00:00

For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader

you can download the blend file here

light rings

double mesh

Nikolaus Gradwohl2015-06-22T06:59:41+00:00

For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material

you can download the blend file here

double mesh