dynamic paint displace
For this animation I used an ico-sphere as a dynamic paint canvas in displace mode to move some cube particles
you can download the blend file here
vertex emission
for this animation I used the vertices of a icosphere as emission points for a particle system
you can download the blend file here
A Novation LaunchControl script for BitWig-Studio
I wrote a bitwig-studio controller script for the novation launchcontrol
you can download it from my github page
to install copy the files to your 'Bitwig Studio/Controller Scripts/' Folder
The User-Pages emmit midi events that can be used to midi-learn the knobs and buttons to in Bitwig the script is based on the work of eduk
The Factory-Pages are mapped to the following functions:
read more ...changing forces
for this animation I used several different force-fields to influence the movement of cubic particles
you can download the blend file here
how to make a small scratchingpost
I build a small scratchingpost from scratch (sorry could not resist :-) ) to prevent my cats from scratching on my chair. I used scrap materials I had lying around and it only took me a view minutes.
These are the materials I used:
- a piece of wood for the base (I used the remains of an old cat-tree)
- a cardboard can (from müsli, potatochips, ...)
- a screw, a washer and a nut
- a sisal-clothsline
- some doublesided stickytape
- small rubberfeed
point-density node experiment
For this animation I used the gooseberry-branch of blender 2.75. I made a volumetric material using the point-density texture node to create a cloud and added some red point lamps to a second particle sytem from the same emitter.
you can download the blend file here
If you want to run this blend file make sure you use the gooseberry branch of blender 2.75 - the point-density texture node isn't available in the stable branch yet
particle forcefield interaction
for this animation I let a lot of particles interact with two forcefields
you can download the blend file here
nogravity molecular fluid
for this animation I used the molecular-addon by pyroevil on a fluid particle system without gravity
you can download the blend file here
bubble cells
For this animation I used two iso-surfaces using the cubesurfer addon on a particle system. The I used the boolean modifier to calculate the difference between the two meshes.
you can download the blend file here