softbody experiment - needle
for this animation I dropped a softbody on a pointy needle in slowmotion
you can download the blend file here
fly away
For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle
you can download the blend file here
Moods II
I created a new Soundcloud Playlist - featuring my synth/ambient/electronic tracks - enjoy
gravity change
for this video I used some cell-fracture shards to drop to a surface and then I turned of the gravity and activated a forcefield at the original position of the fractured object to make the shards come back
you can download the blend file here
cluster
For this animation I used a bunch of small objects with rigid body settings and used a forcefield as an artificial gravity well to make them cluster around it
you can download the blend file here
material animation - dragon tear
I animated the mix- and displacement-factors in a cycles material node-set
you can download the blend file here
Getting Better - New Song
This song developed out of a "chord-progression-kung-fu" practice session. Recorded and mixed in bitwigstudio
torus density texture
For this animation I used a particle texture that influences the particle density on a torus and a turbulence force field
you can download the blend file here
colorful density texture
I used a particle texture that influences the particle density and lifetime on a cube. The color of the particles is dependent of the particle location
you can download the blend file here
size texture
For this animation I used a particle texture to influence the particle size
you can download the blend file here