umbrellas

Nikolaus Gradwohl2015-10-15T06:06:21+02:00

for this animation I modeled an umbrella and animated the opening effect using shapekeys. Then I used this umbrella as a particle in a particle system on a plane. I wanted to render the animation from multiple camera angles and ended up copying everything to 4 different scenes - which is far more complicated than I wanted - I have to do a bit more research on this

you can download the blend file here

umbrellas

fluid bubbles

Nikolaus Gradwohl2015-10-08T06:29:11+02:00

for this animation I used 2 particle systems. A newton system for the smaller bubbles and fluid system with an iso-surface for the large bubbles

you can download the blend file here

fluid bubbles

particle driver experiment

Nikolaus Gradwohl2015-10-07T06:24:12+02:00

for this experiment I used a driver expression to animate the particle emission speed

you can download the blend file here

particle driver experiment

particle lights

Nikolaus Gradwohl2015-09-24T06:23:20+02:00

for this animation I used small cubes with an emission shader as particles

you can download the blend file here

particle lights

ico sphere vertex traces

Nikolaus Gradwohl2015-09-23T06:20:33+02:00

for this animation I used the btrace-addon to trace the vertices of a randomly moved and scaled ico-sphere

you can download the blend file here

ico sphere traces

dynamic paint displace

Nikolaus Gradwohl2015-09-22T06:44:57+02:00

For this animation I used an ico-sphere as a dynamic paint canvas in displace mode to move some cube particles

you can download the blend file here

dynamic paint displace

vertex emission

Nikolaus Gradwohl2015-09-21T06:39:18+02:00

for this animation I used the vertices of a icosphere as emission points for a particle system

you can download the blend file here

vertex emission

frozen particles

Nikolaus Gradwohl2015-09-16T06:23:08+02:00

For this animation I created a particle system and froze time

you can download the blend file here

frozen particles

changing forces

Nikolaus Gradwohl2015-09-14T06:05:50+02:00

for this animation I used several different force-fields to influence the movement of cubic particles

you can download the blend file here

changing forces

point-density node experiment

Nikolaus Gradwohl2015-09-09T06:26:28+02:00

For this animation I used the gooseberry-branch of blender 2.75. I made a volumetric material using the point-density texture node to create a cloud and added some red point lamps to a second particle sytem from the same emitter.

you can download the blend file here

If you want to run this blend file make sure you use the gooseberry branch of blender 2.75 - the point-density texture node isn't available in the stable branch yet

point density texture