manycubes
for this animation I used 3 array modifiers and controlled them with animated emties.
you can download the blend file here
particle grid glitter
For this animation I turned a curve into a mesh and subdivided it several times. Then I placed particles of different sizes at the vertices and used a field to dissolve it
you can download the blend file here
ocean wobble
For this animation I placed an ocean modifier on an icosphere in displace mode. Doesn't look like a wave but makes very interesting deformations.
you can download the blend file here
growing particles
I have made another experiment with the bTrace addon and the cycles subsurface scattering shader node
you can download the blend file here
little planet
To create this little toy planet I only used an icosphere and a cycles material with a displacement texture, several math nodes and a color ramp for coloring the mountains
you can download the blend file here
glowing particles
For this animation I used two particle systems, a hair particle system using a blender hair material node and a second one using a icosphere with an emission material
you can download the blend file here
cycles material deform
I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69
you can download the blend file here
break
For this animation I played with the cell fracture add-on and some meta-balls
you can download the blend file here
cycles displacement
I played a bit with the displacement output of cycles materials and the new experimental "true" displacement feature in the mesh settings
you can download the blend file here
exhibition
For this animation I created a sequence with the breaking sphere and then a second one for the melting effect. Then I combined them using the video sequence editor, by reversing the first part and then playing the second part.
you can download the blend file of part 1 here
you can download the blend file of part 2 here