manycubes

Nikolaus Gradwohl2014-01-03T18:18:41+00:00

for this animation I used 3 array modifiers and controlled them with animated emties.

you can download the blend file here

manycubes

particle grid glitter

Nikolaus Gradwohl2013-12-29T09:17:49+00:00

For this animation I turned a curve into a mesh and subdivided it several times. Then I placed particles of different sizes at the vertices and used a field to dissolve it

you can download the blend file here

glitter

ocean wobble

Nikolaus Gradwohl2013-12-27T06:46:55+00:00

For this animation I placed an ocean modifier on an icosphere in displace mode. Doesn't look like a wave but makes very interesting deformations.

you can download the blend file here

ocean wobble

growing particles

Nikolaus Gradwohl2013-12-23T10:43:44+00:00

I have made another experiment with the bTrace addon and the cycles subsurface scattering shader node

you can download the blend file here

growing particles

little planet

Nikolaus Gradwohl2013-12-20T06:04:28+00:00

To create this little toy planet I only used an icosphere and a cycles material with a displacement texture, several math nodes and a color ramp for coloring the mountains

you can download the blend file here

little planet

glowing particles

Nikolaus Gradwohl2013-12-17T09:14:47+00:00

For this animation I used two particle systems, a hair particle system using a blender hair material node and a second one using a icosphere with an emission material

you can download the blend file here

glowing particles

cycles material deform

Nikolaus Gradwohl2013-12-14T08:26:38+00:00

I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69

you can download the blend file here

deform

break

Nikolaus Gradwohl2013-12-11T06:06:25+00:00

For this animation I played with the cell fracture add-on and some meta-balls

you can download the blend file here

cycles displacement

Nikolaus Gradwohl2013-12-10T06:18:56+00:00

I played a bit with the displacement output of cycles materials and the new experimental "true" displacement feature in the mesh settings

you can download the blend file here

bumps

exhibition

Nikolaus Gradwohl2013-12-09T06:29:33+00:00

For this animation I created a sequence with the breaking sphere and then a second one for the melting effect. Then I combined them using the video sequence editor, by reversing the first part and then playing the second part.

you can download the blend file of part 1 here

you can download the blend file of part 2 here

exhibition