stoneboids

Nikolaus Gradwohl2014-12-16T06:09:41+00:00

I played with the particle info node and used the velocity direction and magnitude to create the color of the boid particles for this animation

you can download the blend file here

stone boids

blocky ocean

Nikolaus Gradwohl2014-12-15T05:45:22+00:00

For this animation I used an ocean modifier and a remesh modifier to create the floating blocks

you can download the blend file here

blocky ocean

contained

Nikolaus Gradwohl2014-12-12T05:39:00+00:00

for this animation I used a particle system and an ico spehere with a wireframe material as a collision object

you can download the blend file here

contained

glitches

Nikolaus Gradwohl2014-12-04T05:57:10+00:00

For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly

you can download the blend file here

glitches

metabubbles in red

Nikolaus Gradwohl2014-11-01T08:30:21+00:00

I made a new version of my metabubbles animation this time in red/orange/yellow - becaus helloween

metabubbles red edition

growing along an animated curve

Nikolaus Gradwohl2014-10-30T06:22:58+00:00

For this animation I used an array modifier and made it follow a curve. To make things more interesting I added some shapekeys to the curve and added a noise modifier to the animation

you can download the blend file here

growing along an animated curve

metabubbles

Nikolaus Gradwohl2014-10-28T05:57:29+00:00

For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter

you can download the blend file here

metabubbles

black particles

Nikolaus Gradwohl2014-10-24T06:50:16+00:00

I made a new simple animation using the blender particle system. I animated the particle emitter along a bezier curve, added a no physics particle set and also clicked the show dead particles to prevent them from dissapearing. For the light setup I used a sky node for the "world" and a plane with an emission material on the upper right.

you can download the blend file here

black particles

diffuse freeze

Nikolaus Gradwohl2014-10-13T07:39:15+00:00

For this animation I used an animated material that changes the diffuse parameter of a glass material in cycles

you can download the blend file here

freeze diffuse

boolean experiment 3

Nikolaus Gradwohl2014-10-07T06:09:17+00:00

I haven't used the boolean modifier for a while, so I made a new short experiment using it. for this video I used a bunch of boolean modifiers, an array modifier and a simple deform modifier

you can download the blend file here

boolean modifier experiment 3