stoneboids
I played with the particle info node and used the velocity direction and magnitude to create the color of the boid particles for this animation
you can download the blend file here
blocky ocean
For this animation I used an ocean modifier and a remesh modifier to create the floating blocks
you can download the blend file here
contained
for this animation I used a particle system and an ico spehere with a wireframe material as a collision object
you can download the blend file here
glitches
For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly
you can download the blend file here
metabubbles in red
I made a new version of my metabubbles animation this time in red/orange/yellow - becaus helloween
growing along an animated curve
For this animation I used an array modifier and made it follow a curve. To make things more interesting I added some shapekeys to the curve and added a noise modifier to the animation
you can download the blend file here
metabubbles
For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter
you can download the blend file here
black particles
I made a new simple animation using the blender particle system. I animated the particle emitter along a bezier curve, added a no physics particle set and also clicked the show dead particles to prevent them from dissapearing. For the light setup I used a sky node for the "world" and a plane with an emission material on the upper right.
you can download the blend file here
diffuse freeze
For this animation I used an animated material that changes the diffuse parameter of a glass material in cycles
you can download the blend file here
boolean experiment 3
I haven't used the boolean modifier for a while, so I made a new short experiment using it. for this video I used a bunch of boolean modifiers, an array modifier and a simple deform modifier
you can download the blend file here