particle flower

Nikolaus Gradwohl2015-05-28T07:03:53+00:00

flowers made from particle systems on particles in blender

you can download the blend file here

particle flowers

particle particles

Nikolaus Gradwohl2015-05-27T06:41:58+00:00

for this animation I used a particle instance modifier on an icosphere that is working as an emmitter for another particle system.

you can download the blend file here

particle particles

dead particle structure

Nikolaus Gradwohl2015-05-22T06:32:27+00:00

I made another animation using a 3D structure built by dead particles in blender. This time the emitter is a icosaeder (aka isosphere) instead of a hexagon

you can download the blend file here

dead particle structrue

helix structure

Nikolaus Gradwohl2015-05-21T06:30:53+00:00

I used dead particles to build a helical structure

you can download the blend file here

helix structure

particle tiles

Nikolaus Gradwohl2015-05-20T06:41:45+00:00

I made a particle system using larger tiles that move along a curve

you can download the blend file here

particle tiles

keyed surface

Nikolaus Gradwohl2015-05-18T06:38:19+00:00

For this animation I used pyroevils cubesurfer addon to create a surface from a keyed particle system. unfortunately the python api doesn´t update particle positions of a keyed particle system so there are a view workarounds necessary to get it work (see pyroevils post in the blenderartists forum for details)

you can download the blend file here

keyed particle surface

hexagonal animated texture

Nikolaus Gradwohl2015-05-15T10:47:23+00:00

For this animation I used a similar technique as in my growing-texture animation. I created an image sequence in processing and used it as an animated image texture in blender. I used a transparent material everywhere the texture has a black pixel. The texture is also used as a displacement texture to make the hexagonal tiles better visible

The processing code is based on one of my abstract art generators I have written in processing

you can download the blend file here

hexagonal texture

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torus fluid

Nikolaus Gradwohl2015-05-13T08:13:39+00:00

I used a torus as a gravitational sink and as obstacle for a particle set, which was emitted from a slightly larger torus, for this animation.

you can download the blend file here

torus fluid

deflect particles

Nikolaus Gradwohl2015-05-11T06:28:12+00:00

for this animation I used a similar setup as in my blog post last week, but instead of creating an iso-surface from the fluid particles I used the molecular addon and made sure they don't overlap.

you can download the blend file here

deflect particles

growing texture

Nikolaus Gradwohl2015-05-08T06:49:03+00:00

For this animation I used an image sequence to switch between a transparent and an opaque material in cycles.

To generate the image texture I wrote a processing sketch that animates black stripes growing from bottom to top at various speeds. (see below for the sourcecode of the processing sketch)

you can download the blend file here

growing texture

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