particle flower
flowers made from particle systems on particles in blender
you can download the blend file here
particle particles
for this animation I used a particle instance modifier on an icosphere that is working as an emmitter for another particle system.
you can download the blend file here
dead particle structure
I made another animation using a 3D structure built by dead particles in blender. This time the emitter is a icosaeder (aka isosphere) instead of a hexagon
you can download the blend file here
helix structure
I used dead particles to build a helical structure
you can download the blend file here
particle tiles
I made a particle system using larger tiles that move along a curve
you can download the blend file here
keyed surface
For this animation I used pyroevils cubesurfer addon to create a surface from a keyed particle system. unfortunately the python api doesn´t update particle positions of a keyed particle system so there are a view workarounds necessary to get it work (see pyroevils post in the blenderartists forum for details)
you can download the blend file here
hexagonal animated texture
For this animation I used a similar technique as in my growing-texture animation. I created an image sequence in processing and used it as an animated image texture in blender. I used a transparent material everywhere the texture has a black pixel. The texture is also used as a displacement texture to make the hexagonal tiles better visible
The processing code is based on one of my abstract art generators I have written in processing
you can download the blend file here
read more ...torus fluid
I used a torus as a gravitational sink and as obstacle for a particle set, which was emitted from a slightly larger torus, for this animation.
you can download the blend file here
deflect particles
for this animation I used a similar setup as in my blog post last week, but instead of creating an iso-surface from the fluid particles I used the molecular addon and made sure they don't overlap.
you can download the blend file here
growing texture
For this animation I used an image sequence to switch between a transparent and an opaque material in cycles.
To generate the image texture I wrote a processing sketch that animates black stripes growing from bottom to top at various speeds. (see below for the sourcecode of the processing sketch)
you can download the blend file here
read more ...