changing forces
for this animation I used several different force-fields to influence the movement of cubic particles
you can download the blend file here
point-density node experiment
For this animation I used the gooseberry-branch of blender 2.75. I made a volumetric material using the point-density texture node to create a cloud and added some red point lamps to a second particle sytem from the same emitter.
you can download the blend file here
If you want to run this blend file make sure you use the gooseberry branch of blender 2.75 - the point-density texture node isn't available in the stable branch yet
particle forcefield interaction
for this animation I let a lot of particles interact with two forcefields
you can download the blend file here
nogravity molecular fluid
for this animation I used the molecular-addon by pyroevil on a fluid particle system without gravity
you can download the blend file here
bubble cells
For this animation I used two iso-surfaces using the cubesurfer addon on a particle system. The I used the boolean modifier to calculate the difference between the two meshes.
you can download the blend file here
eating the cube
For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface. The iso-surface was created from a fluid particle system without gravity and the cubesurfer addon (by pyroevil)
you can download the blend file here
wax blocks
I animated a remesh- and a displacement modifier and used a translucent material for this video
you can download the blend file here
rigid body drop
For this animation I used a bunch of different sized meshes and dropped them on a plane using the rigid body physics simulation
you can download the blend file here
curve structure
I used the fibermesh addon to fit a curve inside a structure made of cubes
you can find the fiber-mesh addon described in the blenderartists forum
you can download the blend file here