connect the dots in blender
a view days ago I made a processing sketch that connected some random moving dots if they are within a certain distance. I tried to recreate this plexus like effect in blender by using displacement and remesh modifier on a mesh in blender
you can download the blend file here
torus pipes
for this animation I traced some slow moving particles on a torus using the bTrace addon
you can download the blend file here
molecular blocks
for this animation I used the molecular addon on a particle system made of blocks
you can download the blend file here
curve and fluid
For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface.
you can download the blend file here
fluid particle isosurface
for this animation I used a fluid particle system and the cubesurfer addon
you can download the blend file here
pointiness
I experimented with the new pointiness output of the Geometry Node in cycles
you can download the blend file here
isosurface displace
I applied some displacement modifiers to a iso-surface mesh created using the cubesurfer addon you can download the blend file here
particle emitting particles - tutorial
my recent blender experiments with particles that emit particles sparked a lot more interest than I thought they would. I received a lot of requests for a tutorial - so here it is.
What can you learn from this tutorial?
In this tutorial I show how to use an object as a particle instance and make that object a particle system itself.
Why do I need that?
U can use this for all sorts of cool stuff like organic structures made of particles, flowers, fireworks, ... Here is a screenshot of the final animation we will create in this tutorial
How is it done?
first we need an object to emit a basic particle system, so lets add a simple ico-sphere and add a particle system. Set the start and end frame to 1 and make sure the particles live through your whole animation. Also set the number of particles very low, because these will be the emitters for the second particle system.
read more ...lots of particles
for this animation I used a particle system with 200000 particles
you can download the blend file here
spiral grow
This is another particle system that emits particles. This time the particle instance are quads that get an initial rotation speed.
you can download the blend file here