smoke density selection
for this animation I used a smoke sim and a volume material. The material only selects part of the density values using a color-ramp node. The smoke has no temperature difference but is moved by a turbulence force-field
you can download the blend file here
particle smoke spiral
for this animation I experimented with a particle density texture and two different volume materials
you can download the blend file here
dancing curve
For this animation I used a volumentric material to simulate dust in the light cone of a spotlight
you can download the blend file here
volume explode
for this animation I used the cell fracture addon to break a sphere and made the shards block the light paths of a point light inside a volume scatter shader
you can download the blend file here
volume world experiment
For this animation I used a voumetric material on the world node
you can download the blend file here
particle lights
for this animation I used small cubes with an emission shader as particles
you can download the blend file here
ico sphere vertex traces
for this animation I used the btrace-addon to trace the vertices of a randomly moved and scaled ico-sphere
you can download the blend file here
dynamic paint displace
For this animation I used an ico-sphere as a dynamic paint canvas in displace mode to move some cube particles
you can download the blend file here
vertex emission
for this animation I used the vertices of a icosphere as emission points for a particle system
you can download the blend file here