colorful density texture
I used a particle texture that influences the particle density and lifetime on a cube. The color of the particles is dependent of the particle location
you can download the blend file here
size texture
For this animation I used a particle texture to influence the particle size
you can download the blend file here
velocity texture
for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity
you can download the blend file here
particle texture
I used a texture to influence density, lifetime and size of the particles
you can download the blend file here
displacement cell
For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture
you can download the blend file here
torus displacement
I used a displacement modifier on a torus meth and animated various parameters
you can download the blend file here
light rings
For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader
you can download the blend file here
double mesh
For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material
you can download the blend file here
Blender Labyrinth AddOn
I finished my first blender addon and proudly present you the
Blender Labyrinth AddOn!
click on the link above to download and get some install instructions
labyrinth fluid
The fluid is created using a particle system and the cubesurfer addon. The labyrinth was generated using the labyrinth addon I'm currently working on
Sorry - no blend file to download this time, I forgot to save before hitting render and quit blender without thinking when the render was done :-(
But it's not very hard to recreate using the labyrinth addon, which I plan to release tomorrow, so stay tuned