Animation Node experiment - boxed surface

Nikolaus Gradwohl2015-11-26T06:48:06+00:00

For this animation I combined the particle cluster nodes with a iso-surface from the cubesurfer addon

you can download the blend file here

boxed fluid

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Animation Node experiment - polar coordinates

Nikolaus Gradwohl2015-11-25T06:52:55+00:00

For this experiment I specified the target coordinates of some cubes by polar coordinates

you can download the blend file here

polar coordinates

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Animation Node experiment - closed curve

Nikolaus Gradwohl2015-11-24T08:12:12+00:00

For this animation I used a pyhton script node to generated 3D coordinates for a closed curve you can download the blend file here

closed curve

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Animation Node experiment - cube grid

Nikolaus Gradwohl2015-11-23T08:11:38+00:00

For this animation I created a 9x9x9 grid of cubes and animated the position of the cubes using the Animation-Nodes-Addon you can download the blend file here

animated cube grid

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Animation Node experiment - curve cluster

Nikolaus Gradwohl2015-11-20T08:10:40+00:00

For this animation I used the "Network From Particles"-Template of the Animation-Node-Addon to add splines between clusters of particles

you can download the blend file here

curve cluster

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Animation Node experiment - script node spiral

Nikolaus Gradwohl2015-11-19T06:52:59+00:00

For this animation I used the python script node of the Animation-Node-Addon to create a list of coordinates for a bezier-curve.

you can download the blend file here

script node

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Animation Node experiment - transformation

Nikolaus Gradwohl2015-11-18T08:04:50+00:00

for this animation I used two cellfractured objects and transformed one into the other

you can download the blend file here

For this animation I used two animation node trees. The first one animates the shards of the cube, the second one is responsible for the sphere shards. The nodes networks might look a bit complicated but the principle behind it is simple. The cube shards get translated outward, are rotated by a random amount and then scaled to zero. At the same time the shards of the sphere make the same movements in reverse.

to achieve the washed out look I rendered the freestyle lines on a separate renderlayer - blurred the image in the compositor and then used an alpha-over node to add the lines.

transformation

underwater particles

Nikolaus Gradwohl2015-11-17T06:30:40+00:00

For this animation I combined a volumetric material and a particle system

To achieve the light effect I placed the particle system in a box with a that only uses a "Volume Scatter"-node in the material with a Density of 0.2

Then I used a Spot-Light with a linear light falloff, by plugging the "Linear" output of a "Light Falloff"-node into the strength input of the Emission-node.

you can download the blend file here

underwater particles

Animation Node experiment - Sound rainbow

Nikolaus Gradwohl2015-11-16T06:29:29+00:00

For this experiment I used the sound visualizer nodes form the animation nodes addon I have been asked for tutorials a lot lately and so I added a view screenshots and descriptions to explain how I achieved the effect.

as usual you can download the blend file here

please add a comment if you like this longer format posts or if you have suggestions for future posts.

sound rainbow

the song I used for the animation is called "The Long Dawn - Part II" and can be found on soundcloud

To analyze the audio material you need a "Sound Bake" and a "Evaluate Sound" node. I also created a copy of the default cube for each bar I wanted in my animation using an "Object Instancer". The strenghts list and the object list are fed to a loop.

node setup part 1

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Animation Node experiment - hexagonal tiles

Nikolaus Gradwohl2015-11-13T06:12:55+00:00

For this experiment I created a hexagonal tile and animated them

you can download the blend file here

hexagonal