Animation Node experiment - boxed surface
For this animation I combined the particle cluster nodes with a iso-surface from the cubesurfer addon
you can download the blend file here
Animation Node experiment - polar coordinates
For this experiment I specified the target coordinates of some cubes by polar coordinates
you can download the blend file here
Animation Node experiment - closed curve
For this animation I used a pyhton script node to generated 3D coordinates for a closed curve you can download the blend file here
Animation Node experiment - cube grid
For this animation I created a 9x9x9 grid of cubes and animated the position of the cubes using the Animation-Nodes-Addon you can download the blend file here
Animation Node experiment - curve cluster
For this animation I used the "Network From Particles"-Template of the Animation-Node-Addon to add splines between clusters of particles
you can download the blend file here
Animation Node experiment - script node spiral
For this animation I used the python script node of the Animation-Node-Addon to create a list of coordinates for a bezier-curve.
you can download the blend file here
Animation Node experiment - transformation
for this animation I used two cellfractured objects and transformed one into the other
you can download the blend file here
For this animation I used two animation node trees. The first one animates the shards of the cube, the second one is responsible for the sphere shards. The nodes networks might look a bit complicated but the principle behind it is simple. The cube shards get translated outward, are rotated by a random amount and then scaled to zero. At the same time the shards of the sphere make the same movements in reverse.
to achieve the washed out look I rendered the freestyle lines on a separate renderlayer - blurred the image in the compositor and then used an alpha-over node to add the lines.
underwater particles
For this animation I combined a volumetric material and a particle system
To achieve the light effect I placed the particle system in a box with a that only uses a "Volume Scatter"-node in the material with a Density of 0.2
Then I used a Spot-Light with a linear light falloff, by plugging the "Linear" output of a "Light Falloff"-node into the strength input of the Emission-node.
you can download the blend file here
Animation Node experiment - Sound rainbow
For this experiment I used the sound visualizer nodes form the animation nodes addon I have been asked for tutorials a lot lately and so I added a view screenshots and descriptions to explain how I achieved the effect.
as usual you can download the blend file here
please add a comment if you like this longer format posts or if you have suggestions for future posts.
the song I used for the animation is called "The Long Dawn - Part II" and can be found on soundcloud
To analyze the audio material you need a "Sound Bake" and a "Evaluate Sound" node. I also created a copy of the default cube for each bar I wanted in my animation using an "Object Instancer". The strenghts list and the object list are fed to a loop.
read more ...Animation Node experiment - hexagonal tiles
For this experiment I created a hexagonal tile and animated them
you can download the blend file here