curve fracture
For this animation I tried to apply the fracture modifier to a beveled curve. The fracturing worked quite well, but unfortunately cycles isn´t able to render the resulting shards. So I copied the curve before I break it and converted it to a mesh.
you can download the blend file here
breaking things
This is my second experiment with the blender fracture modifier testbuild. This time I used the solidify modifier before the fracturing. I also used objects with smooth normal vectors to test the fix normals function - not perfect but works quite well
you can download the blend file here
fracture modifier test
This is my first testanimation with the fracture modifier testbuild by scorpion81. So far it´s nothing that couldn´t have been created with the cell fracture addon, but the speed of the modifier has totaly blown me away! ITS SO FAST! The fracturing is done before you can blink an eye! Expect more experiments to come :-)
You can download the testbuilds from Scorpion81´s blenderwiki userpage
you can download the blend file here To run the blend file you need a testbuild of blender that contains the fracture modifier
freestyle btrace
I wanted to test how well freestyle works with curves in cycles so I made a particle system and traced them using the bTrace addon. Works pretty well :-)
you can download the blend file here
pieces
I recently discovered the push/pull and the random transform functions in blenders object/transform menu and used them to create this animation
you can download the blend file here
vortex
for this animation I played with the blender freestyle lines and a vortex force field
you can download the blend file here
reverse smoke
For this animation I rendered a blender smoke simulation and reverted the frames before combining them to a video to make it look like the smoke gets sucked back into the deformed cube
you can download the blend file here
cube particles
I made a short animation using cubic particles and some force fields (again :-) )
you can download the blend file here
displace curve mesh
For this animation I used a blender circle and a cycles material with an animated displacement texture. The separated faces in the first halve of the animation are a wired result of the subdivide checkbox - not really what I expected from a function called "subdivide" but I really like it
you can download the blend file here