sunset city
I created a new background image for my computer today using a volumetric material in cycles.
you can download the blend file here
or you can download a larger version of the image here
blender 2.71 cycles fire test
this is a first test of the fire capabilities in the new blender 2.71 testbuild.
you can download the blend file here
here are the material nodes I used for the flames and the smoke.
bTrace Cell-fracture experiment
For this animation animation I combined a cell-fracture explosion and some particle traces using the bTrace addon. To make the shards of the plane move I placed a force field below the shards and turned the gravity off. The particles are not influenced by the force field, but by a turbulence field placed above the plane.
you can download the blend file here
light bounce
for this animation I used the rigid body physics simulation of blender. The only lightsource is the icosphere that bounces through the peg board
you can download the blend file here
boolean experiment 2
This is my second experiment with the blender boolean modifier. For this video I used two of them, a first one to create the slices of the sphere and a second one to make them appear in the first half of the video
you can download the blend file here
fluffy spiral
For this animation I created a spiral curve and turned into a mesh. Then I used a build modifier and a skin modifier to create the base mesh for the hair particles to grow on. Unfortunately the hair particles shift when the underlying mesh grows - hence the "slash hammer" effect
you can download the blend file here
construct
for this animation I used two build modifier and a skin modifier. I wanted to construct and deconstruct the structure, but I didn“t want to just reverse the rendered frames so I used one build modifier to create the structure and a second one thats running in reverse mode to deconstruct it. The second modifier starts at frame 200.
you can download the blend file here
lots of particles
for this animation I used 150000 particles and the molecular addon by Jean-Francois Gallant
you can download the blend file here
blender fluid experiment
I have created some animations using the fluid simulator in blender before but this experiment is the first one I really like. The material is a mixture of a glass node, a transparent node and a glossy node. The fluid was rendered with a resolution of 300 and a subdivision of 2. If you want to render it your self - be warned it takes some time.
you can download the blend file here