sunset city

Nikolaus Gradwohl2014-06-10T17:39:32+00:00

I created a new background image for my computer today using a volumetric material in cycles.

you can download the blend file here

or you can download a larger version of the image here

sunset city

caged particle blob

Nikolaus Gradwohl2014-05-28T06:05:04+00:00

a caged boid particle blob rendered with blender

you can download the blend file here

caged cube particles

blender 2.71 cycles fire test

Nikolaus Gradwohl2014-05-27T05:57:04+00:00

this is a first test of the fire capabilities in the new blender 2.71 testbuild.

you can download the blend file here

here are the material nodes I used for the flames and the smoke.

cube on fire

bTrace Cell-fracture experiment

Nikolaus Gradwohl2014-05-26T06:10:21+00:00

For this animation animation I combined a cell-fracture explosion and some particle traces using the bTrace addon. To make the shards of the plane move I placed a force field below the shards and turned the gravity off. The particles are not influenced by the force field, but by a turbulence field placed above the plane.

you can download the blend file here

bTrace Cell-fracture experiment

light bounce

Nikolaus Gradwohl2014-05-19T06:22:11+00:00

for this animation I used the rigid body physics simulation of blender. The only lightsource is the icosphere that bounces through the peg board

you can download the blend file here

light bounce

boolean experiment 2

Nikolaus Gradwohl2014-05-02T05:40:24+00:00

This is my second experiment with the blender boolean modifier. For this video I used two of them, a first one to create the slices of the sphere and a second one to make them appear in the first half of the video

you can download the blend file here

boolean experiment 2

fluffy spiral

Nikolaus Gradwohl2014-04-21T09:46:23+00:00

For this animation I created a spiral curve and turned into a mesh. Then I used a build modifier and a skin modifier to create the base mesh for the hair particles to grow on. Unfortunately the hair particles shift when the underlying mesh grows - hence the "slash hammer" effect

you can download the blend file here

fluffy spiral

construct

Nikolaus Gradwohl2014-04-19T10:33:54+00:00

for this animation I used two build modifier and a skin modifier. I wanted to construct and deconstruct the structure, but I didn“t want to just reverse the rendered frames so I used one build modifier to create the structure and a second one thats running in reverse mode to deconstruct it. The second modifier starts at frame 200.

you can download the blend file here

construct

lots of particles

Nikolaus Gradwohl2014-04-18T07:59:29+00:00

for this animation I used 150000 particles and the molecular addon by Jean-Francois Gallant

you can download the blend file here

lots of particles

blender fluid experiment

Nikolaus Gradwohl2014-04-17T08:10:27+00:00

I have created some animations using the fluid simulator in blender before but this experiment is the first one I really like. The material is a mixture of a glass node, a transparent node and a glossy node. The fluid was rendered with a resolution of 300 and a subdivision of 2. If you want to render it your self - be warned it takes some time.

you can download the blend file here

fluidsim