Day 15 of 30DaysOfCreativity - solidified lava
For my Day 15 project of 30DaysOfCreativity I created a new background image for my computer using blender.
The solidified lava material was created using textures in a node based cycles material. you can download the blend file here or you can download a highres version here
Day 12 of 30daysofcreativity - crawling particles
For my day 12 project of 30daysofcreativity.com I have created a blender animation using an swarm particle system that crawls on a suzanne head
you can download the blend file here
Day 6 of 30DaysOfCreativity - a Particle Knot
This animation was created using the btrace addon. I created a particle system and used a turbulence field to move the particles. This time I used the btrace addon to create a curve through all the particles.
This is my Day 6 project for 30daysofcreativity
you can download the blend file here
Day 4 of 30DaysOfCreativity - Particle Curves 3
I really start to like the btrace addon :-) For this animation I moved a no-physics particle system on an icosphere along a spiral. Then I traced the particles to curves. This time I used auto instead of vector as the curves handle types which smooths the curve a lot.
you can download the blend file here
Day 3 of 30DaysOfCreativity 2013 - Particle Curves 2
For this animation I used the blender btrace plugin to create curves from particles. The plugin is marked as experimental but it worked pretty well.
This is my Day 3 project for 30DaysOfCreativity
you can download the blend file here
Day 2 of 30DaysOfCreativity 2013 - Particle Curves
This animation was created with blender hair particles. I made the bottom size of the hair strands really big and animated the start value. This is also my Day 2 project for 30DaysOfCreativity
I have no idea why the end positions of the curve move when the start value is animated, but I like the effect.
you can download the blend file here
shards
for this animation I used my cycles wireframe material from (this post)[https://www.local-guru.net/blog/2012/5/18/wireframe-material-in-cycles] and an explode modifier. The mesh was created using a curve and a remesh modifier.
you can download the blend file here
light particle trail
For this animation I made a sphere bounce of a surface using the bullet physics engine of blender. The light trail was created using a particle system without gravity and a small light source as a particle
you can download the blend file here
blender freestyle experiment 8 - neon lines
For this blender freestyle experiment I used the compositor to create a blur effect on the freestyle lines
you can download the blend file here
molecular experiment 6 - helix
For this part of my molecular experiments I used 2 particle systems that follow a spiral to create a helix
you can download the blend file here
You need to install the molecular addon from pyroevil to run the example.