light faces cycles material

Nikolaus Gradwohl2012-10-14T07:02:58+00:00

For this animation I made a cycles material that lights random faces based on an input vector which can be animated

you can download the blend file here

light panels

blender particle experiments - emission

Nikolaus Gradwohl2012-10-13T06:16:22+00:00

For this part of my blender particle experiments I used an emission material on the particles and a brick texture on the floor

you can download the blend file here

emission particle

blender particle experiments - waves

Nikolaus Gradwohl2012-10-12T05:53:05+00:00

For this part of my blender particle experiments I used a dynamic paint canvas to generate the waves. The particles "cool down" a bit while jumping around using the age input of the particle-info node

you can download the blend file here

dynpaint waves

blender particle experiments - size

Nikolaus Gradwohl2012-10-11T04:49:04+00:00

For this part of my blender particle experiments I used the size parameter of the particle info node to influence the material of the particles

you can download the blend file here

particle size

blender particle experiments - age

Nikolaus Gradwohl2012-10-10T04:53:21+00:00

for this part of my blender particle experiments I used the particle age to influence the material and the color of the particles

you can download the blend file here

particle age

blender particle experiments - meta fluid

Nikolaus Gradwohl2012-10-08T04:54:55+00:00

for this part of my blender particle experiments I used a meta-sphere as object for a fluid particle system.

I had some trouble rendering the sketch with cycles, because I got random blobs of metaballs every 5th to 10nth frame, which I had to clean up manually.

Maybe its because the sketch was rendered using a RC for 2.64 - I will retry this with the final release.

you can download the blend file here

meta fluid

blender particle experiments - many walkers

Nikolaus Gradwohl2012-10-05T05:13:07+00:00

for this part of my blender particle experiments I used a walking stickfigure as a particle instance object. The stickfigure was generated using the new skin-modifier from blender 2.64

you can download the blend file here

many walkers

Ray-Length Prism

Nikolaus Gradwohl2012-10-04T04:25:26+00:00

I used the new ray-length input in cycles from blender 2.64rc2 to generate a glass material that changes the color depending on the ray-length. This can be used to simulate a prism that fractures white light.

you can download the blend file here or a hi-res version of the image here

prism

blender particle experiments - glow field

Nikolaus Gradwohl2012-10-03T05:22:35+00:00

For this part of my blender particle experiments I used lots of very small light emitting particles and a force field

you can download the blend file here

field of glowing particles

a 3D-printed rabbit-bone

Nikolaus Gradwohl2012-10-02T05:13:20+00:00

To add weight to his words he stuck the rabbit bone in his hair. He spread his arm out wide. "I will go mad!" he annouced.

Douglas Addams

Have you ever felt the need to proclaim your madness but no rabbit bone was around?

No Problem! Just load this Rabbit-Bone-STL file into your 3D-Printer and a view minutes later you are ready to make your announcement.

you can also download the blend file here

rabbit bone rabbit bone