blender fluid experiments - low gravity fluid
For this part of my blender experiments I used the fluid simulator without any gravity.
This is also the first render I did with the new blender 2.64 release candidate
you can download the blend file here
blender particle experiments - keyed particles
For this part of my blender particle experiments I used a keyed particle system using a object-group to render the particles
you can download the blend file here
blender particle experiments - wobble
in this part of my blender particle experiment I made an object that wobbles on particle impact. I used dynamic paint in wave mode to generate the wobbles.
At first I planned to use a soft-body simulation, but using the dynamic paint waves turned out to be a lot easier and more stable
you can download the blend file here
wallpaper for my mobilephone
I recently got a new phone and needed a wallpaper for it. So I fired up blender and made one. Its based on the wallpaper I made for my computers a while ago, but this time I also added a tree using the sapling addon
you can dowload the blend file here
or you can download a hires version of the wallpaper here
blender particle experiments - dynamic paint pseudo-reactor particles
For this part of my blender particle experiments I used dynamic paint to generate an effect similar to the reactor particles from blender 2.49
I used 2 particle systems, the first one is setup as a brush for dynamic-paint, and influences a vertex-group on a plane.
The second one is a hair-particle system that uses the vertex-group for length and density of the created particles.
so I can create a bunch of smaller particles where the big ones hit the plane.
you can download the blend file here
Blender particle experiments - glowing particles
For this part of my blender particle experiments I made light-streaks out of particles
you can download the blend file here
Blender particle experiments - particle-info node
For this part of my blender particle experiments I used the new ParticleInfo-Node in the Cycles material editor to generate a material that changes over the lifetime of a particle
in the current testbuild the particle-node still has some issues like crashing when the emitter is hidden or setting the particle lifetime to zero on the frame before the particle gets removed, but I really like it
this won't be the last animation I made using it - for sure :-)
you can download the blend file here
Blender Skin-modifier experiment
This animation was created using the new skin modifier in blender 2.64testbuild2
you can download the blend file here
blender cell-fracture experiment
This is an animation that uses the cell-fracture addon, which gets included into blender 2.64.
This is my first render using the blender 2.64-testbuild2
you can download the blend file here