9^3 cubes
The cubes and the animation keyframes were generated using a python script
you can download the blend file here
blender curve experiments - bevel
For this part of my blender curve experiments I played with the bevel parameter. The beziercurves are animated using shapekeys
you can download the blend file here
blender curve experiments - helix2
for this part of my blender curve experiments I used the array modifier in combination with a curve modifier
you can download the blend file here
blender curve experiment - electricity
For this part of my blender particle experiments I hooked each vertex of a curve to an empty and animated it using a noise f-curve modifier
you can download the blend file here
blender labyrinth generator
I ported my labyrinth generator from processing to a blender python script
you can download the blend file here
cycles ink material
after reading this article from the Blender NPR blog (which stands for Non Photorealistic Rendering)
I wanted to create a similar material using cycles. For the meta balls I used a Fresnell Input and a coloramp to get the outlines of the figure, for the plane I used the wire-frame material from this post
you can download the blend file here
blender curve experiments - curve from mesh
The curve for this part of my blender curve experiments was generated form an icosphere by pressing alt-c and choosing "curve from mesh"
you can download the blend file here
wireframe material in cycles
I made an animation with two wireframe icospheres and a wireframe material rendered with cycles
you can download the blend file here
blender curve experiment - rail
with this blender curve experiment I wanted to test if a curve can act as a trac and be extruded at the same time
you can download the blend file here
blender curve experiments - dancing curves
For this blender curve experiment I used "hook to new Object" to create a bunch of emties that where controlled by a parent empty
you can download the blend file here