fluid particle isosurface
for this animation I used a fluid particle system and the cubesurfer addon
you can download the blend file here
pointiness
I experimented with the new pointiness output of the Geometry Node in cycles
you can download the blend file here
particle emitting particles - tutorial
my recent blender experiments with particles that emit particles sparked a lot more interest than I thought they would. I received a lot of requests for a tutorial - so here it is.
What can you learn from this tutorial?
In this tutorial I show how to use an object as a particle instance and make that object a particle system itself.
Why do I need that?
U can use this for all sorts of cool stuff like organic structures made of particles, flowers, fireworks, ... Here is a screenshot of the final animation we will create in this tutorial
How is it done?
first we need an object to emit a basic particle system, so lets add a simple ico-sphere and add a particle system. Set the start and end frame to 1 and make sure the particles live through your whole animation. Also set the number of particles very low, because these will be the emitters for the second particle system.
read more ...particle flower
flowers made from particle systems on particles in blender
you can download the blend file here
torus fluid
I used a torus as a gravitational sink and as obstacle for a particle set, which was emitted from a slightly larger torus, for this animation.
you can download the blend file here
ping goo
for this animation I used an iso-surface on a fluid particle system. To make the particles fall back on the sphere I disabled gravity and added a negative force-field in the center of the sphere.
For the material I didnĀ“t use a SSS-Shader but added a translucent and a diffuse shader (looks very similar in this case but renders a hell lot faster)
you can download the blend file here
cycles ink drop
A while ago Blender Diplom created an awesome tutorial on how to simulate an ink blob in blender using the smoke simulator. Unfortunately this tutorial uses the blender internal render.
I played a bit with the cycles smoke materials to recreate this in cycles. Here is my result not perfect but getting there
you can download the blend file here
textured particles
for this animation I experimented with a static particle system and animated only various different displacement textures on the particles
you can download the blend file here
select random - wireframe sphere
for this animation I applied the "select random" - "subdivide" technique to an ico-sphere
you can download the blend file here
select random - wireframe skin
To create the mesh for this animation I used select random and extrude and applied a skin modifier to the result - I really like the playground-toy kind of look it got
you can download the blend file here